[Author]
Author = unknown
[Description]
Description = 
[Objectives]
Objectivescount = 17

Objectives[0]Type = Player_Start
Objectives[0]Culture = ,
Objectives[0]positionX = 5510,24
Objectives[0]positionY = -5719,773
Objectives[0]positionZ = 19,42943
Objectives[0]Heading = 226,1539
Objectives[0]model = player_one
Objectives[0]variation = Custom
Objectives[0]SetWeather = Current
Objectives[0]SetTime = Current
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 15
Objectives[0]COMPONENT_TORSO_TEXTURE = 9
Objectives[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]COMPONENT_LEGS_TEXTURE = 2
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 1
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 10
Objectives[0]Weapon0 = SNSPistol
Objectives[0]Weapon1 = PistolMk2
Objectives[0]Weapon2 = SpecialCarbine
Objectives[0]Weapon3 = Machete
Objectives[0]Weapon4 = SwitchBlade
Objectives[0]Weapon5 = CarbineRifleMk2
Objectives[0]Weapon6 = HeavySniperMk2
Objectives[0]Weapon7 = HeavySniper
Objectives[0]Weapon8 = MicroSMG
Objectives[0]Weapon9 = AssaultrifleMk2
Objectives[0]mission_ActorsCount = 1
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 0
Objectives[0]mission_Actors[0]positionX = 5511,626
Objectives[0]mission_Actors[0]positionY = -5719,621
Objectives[0]mission_Actors[0]positionZ = 19,11893
Objectives[0]mission_Actors[0]Heading = 127,6985
Objectives[0]mission_Actors[0]String_Name = ig_lamardavis
Objectives[0]mission_Actors[0]Relationship_Group = Companion
Objectives[0]mission_Actors[0]AddBlip = True
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = True
Objectives[0]mission_Actors[0]SetHealth = 400
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = AdvancedRifle
Objectives[0]mission_Actors[0]Variation = Custom
Objectives[0]mission_Actors[0]Task = 4
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = NONE
Objectives[0]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 1
Objectives[0]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 2
Objectives[0]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 1
Objectives[0]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 6
Objectives[0]mission_Vehicles = 1
Objectives[0]mission_Vehicles[0]positionX = 5462,878
Objectives[0]mission_Vehicles[0]positionY = -5743,938
Objectives[0]mission_Vehicles[0]positionZ = 28,43564
Objectives[0]mission_Vehicles[0]Heading = 50,67443
Objectives[0]mission_Vehicles[0]Name = Blista
Objectives[0]mission_Vehicles[0]Model = winky
Objectives[0]mission_Vehicles[0]PrimaryColor = MetallicOliveGreen
Objectives[0]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 27
Objectives[0]mission_Pickup_Props[0]Model = PICKUP_HEALTH_STANDARD
Objectives[0]mission_Pickup_Props[0]Value = 99999
Objectives[0]mission_Pickup_Props[0]positionX = 5011,998
Objectives[0]mission_Pickup_Props[0]positionY = -5788,276
Objectives[0]mission_Pickup_Props[0]positionZ = 18,29131
Objectives[0]mission_Pickup_Props[0]rotationX = 0
Objectives[0]mission_Pickup_Props[0]rotationY = 0
Objectives[0]mission_Pickup_Props[0]rotationZ = 45
Objectives[0]mission_Pickup_Props[1]Model = PICKUP_HEALTH_STANDARD
Objectives[0]mission_Pickup_Props[1]Value = 99999
Objectives[0]mission_Pickup_Props[1]positionX = 5011,988
Objectives[0]mission_Pickup_Props[1]positionY = -5788,271
Objectives[0]mission_Pickup_Props[1]positionZ = 18,29131
Objectives[0]mission_Pickup_Props[1]rotationX = 0
Objectives[0]mission_Pickup_Props[1]rotationY = 0
Objectives[0]mission_Pickup_Props[1]rotationZ = 45
Objectives[0]mission_Pickup_Props[2]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[2]Value = 99999
Objectives[0]mission_Pickup_Props[2]positionX = 5006,062
Objectives[0]mission_Pickup_Props[2]positionY = -5786,802
Objectives[0]mission_Pickup_Props[2]positionZ = 17,3317
Objectives[0]mission_Pickup_Props[2]rotationX = 0
Objectives[0]mission_Pickup_Props[2]rotationY = 0
Objectives[0]mission_Pickup_Props[2]rotationZ = 130
Objectives[0]mission_Pickup_Props[3]Model = PICKUP_HEALTH_STANDARD
Objectives[0]mission_Pickup_Props[3]Value = 99999
Objectives[0]mission_Pickup_Props[3]positionX = 5083,54
Objectives[0]mission_Pickup_Props[3]positionY = -5758,95
Objectives[0]mission_Pickup_Props[3]positionZ = 16,27354
Objectives[0]mission_Pickup_Props[3]rotationX = 0
Objectives[0]mission_Pickup_Props[3]rotationY = 0
Objectives[0]mission_Pickup_Props[3]rotationZ = -25
Objectives[0]mission_Pickup_Props[4]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[4]Value = 99999
Objectives[0]mission_Pickup_Props[4]positionX = 5079,854
Objectives[0]mission_Pickup_Props[4]positionY = -5755,917
Objectives[0]mission_Pickup_Props[4]positionZ = 15,78969
Objectives[0]mission_Pickup_Props[4]rotationX = 0
Objectives[0]mission_Pickup_Props[4]rotationY = 0
Objectives[0]mission_Pickup_Props[4]rotationZ = -120
Objectives[0]mission_Pickup_Props[5]Model = PICKUP_HEALTH_STANDARD
Objectives[0]mission_Pickup_Props[5]Value = 99999
Objectives[0]mission_Pickup_Props[5]positionX = 5012,423
Objectives[0]mission_Pickup_Props[5]positionY = -5687,795
Objectives[0]mission_Pickup_Props[5]positionZ = 19,3774
Objectives[0]mission_Pickup_Props[5]rotationX = 0
Objectives[0]mission_Pickup_Props[5]rotationY = 0
Objectives[0]mission_Pickup_Props[5]rotationZ = -135
Objectives[0]mission_Pickup_Props[6]Model = PICKUP_HEALTH_STANDARD
Objectives[0]mission_Pickup_Props[6]Value = 99999
Objectives[0]mission_Pickup_Props[6]positionX = 5031,438
Objectives[0]mission_Pickup_Props[6]positionY = -5709,979
Objectives[0]mission_Pickup_Props[6]positionZ = 17,18525
Objectives[0]mission_Pickup_Props[6]rotationX = 0
Objectives[0]mission_Pickup_Props[6]rotationY = 0
Objectives[0]mission_Pickup_Props[6]rotationZ = -145
Objectives[0]mission_Pickup_Props[7]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[7]Value = 99999
Objectives[0]mission_Pickup_Props[7]positionX = 5027,454
Objectives[0]mission_Pickup_Props[7]positionY = -5711,666
Objectives[0]mission_Pickup_Props[7]positionZ = 17,19489
Objectives[0]mission_Pickup_Props[7]rotationX = 0
Objectives[0]mission_Pickup_Props[7]rotationY = 0
Objectives[0]mission_Pickup_Props[7]rotationZ = -59,99998
Objectives[0]mission_Pickup_Props[8]Model = PICKUP_HEALTH_STANDARD
Objectives[0]mission_Pickup_Props[8]Value = 99999
Objectives[0]mission_Pickup_Props[8]positionX = 5005,528
Objectives[0]mission_Pickup_Props[8]positionY = -5713,159
Objectives[0]mission_Pickup_Props[8]positionZ = 19,44035
Objectives[0]mission_Pickup_Props[8]rotationX = 0
Objectives[0]mission_Pickup_Props[8]rotationY = 0
Objectives[0]mission_Pickup_Props[8]rotationZ = -59,99998
Objectives[0]mission_Pickup_Props[9]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[9]Value = 99999
Objectives[0]mission_Pickup_Props[9]positionX = 4977,209
Objectives[0]mission_Pickup_Props[9]positionY = -5718,875
Objectives[0]mission_Pickup_Props[9]positionZ = 19,43911
Objectives[0]mission_Pickup_Props[9]rotationX = 0
Objectives[0]mission_Pickup_Props[9]rotationY = 0
Objectives[0]mission_Pickup_Props[9]rotationZ = -74,99998
Objectives[0]mission_Pickup_Props[10]Model = PICKUP_HEALTH_STANDARD
Objectives[0]mission_Pickup_Props[10]Value = 99999
Objectives[0]mission_Pickup_Props[10]positionX = 4982,671
Objectives[0]mission_Pickup_Props[10]positionY = -5783,314
Objectives[0]mission_Pickup_Props[10]positionZ = 16,57741
Objectives[0]mission_Pickup_Props[10]rotationX = 0
Objectives[0]mission_Pickup_Props[10]rotationY = 0
Objectives[0]mission_Pickup_Props[10]rotationZ = -74,99998
Objectives[0]mission_Pickup_Props[11]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[11]Value = 99999
Objectives[0]mission_Pickup_Props[11]positionX = 5006,001
Objectives[0]mission_Pickup_Props[11]positionY = -5777,191
Objectives[0]mission_Pickup_Props[11]positionZ = 15,77386
Objectives[0]mission_Pickup_Props[11]rotationX = 0
Objectives[0]mission_Pickup_Props[11]rotationY = 0
Objectives[0]mission_Pickup_Props[11]rotationZ = -130
Objectives[0]mission_Pickup_Props[12]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[12]Value = 99999
Objectives[0]mission_Pickup_Props[12]positionX = 5004,029
Objectives[0]mission_Pickup_Props[12]positionY = -5761,058
Objectives[0]mission_Pickup_Props[12]positionZ = 19,38018
Objectives[0]mission_Pickup_Props[12]rotationX = 0
Objectives[0]mission_Pickup_Props[12]rotationY = 0
Objectives[0]mission_Pickup_Props[12]rotationZ = 180
Objectives[0]mission_Pickup_Props[13]Model = PICKUP_HEALTH_STANDARD
Objectives[0]mission_Pickup_Props[13]Value = 99999
Objectives[0]mission_Pickup_Props[13]positionX = 5021,011
Objectives[0]mission_Pickup_Props[13]positionY = -5765,617
Objectives[0]mission_Pickup_Props[13]positionZ = 15,79621
Objectives[0]mission_Pickup_Props[13]rotationX = 0
Objectives[0]mission_Pickup_Props[13]rotationY = 0
Objectives[0]mission_Pickup_Props[13]rotationZ = 74,99998
Objectives[0]mission_Pickup_Props[14]Model = PICKUP_HEALTH_STANDARD
Objectives[0]mission_Pickup_Props[14]Value = 99999
Objectives[0]mission_Pickup_Props[14]positionX = 5038,587
Objectives[0]mission_Pickup_Props[14]positionY = -5784,688
Objectives[0]mission_Pickup_Props[14]positionZ = 17,17765
Objectives[0]mission_Pickup_Props[14]rotationX = 0
Objectives[0]mission_Pickup_Props[14]rotationY = 0
Objectives[0]mission_Pickup_Props[14]rotationZ = 84,99995
Objectives[0]mission_Pickup_Props[15]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[15]Value = 99999
Objectives[0]mission_Pickup_Props[15]positionX = 5023,501
Objectives[0]mission_Pickup_Props[15]positionY = -5804,707
Objectives[0]mission_Pickup_Props[15]positionZ = 16,97764
Objectives[0]mission_Pickup_Props[15]rotationX = 0
Objectives[0]mission_Pickup_Props[15]rotationY = 0
Objectives[0]mission_Pickup_Props[15]rotationZ = 84,99995
Objectives[0]mission_Pickup_Props[16]Model = PICKUP_HEALTH_STANDARD
Objectives[0]mission_Pickup_Props[16]Value = 99999
Objectives[0]mission_Pickup_Props[16]positionX = 5039,497
Objectives[0]mission_Pickup_Props[16]positionY = -5793,677
Objectives[0]mission_Pickup_Props[16]positionZ = 16,97734
Objectives[0]mission_Pickup_Props[16]rotationX = 0
Objectives[0]mission_Pickup_Props[16]rotationY = 0
Objectives[0]mission_Pickup_Props[16]rotationZ = 84,99995
Objectives[0]mission_Pickup_Props[17]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[17]Value = 99999
Objectives[0]mission_Pickup_Props[17]positionX = 5069,185
Objectives[0]mission_Pickup_Props[17]positionY = -5779,328
Objectives[0]mission_Pickup_Props[17]positionZ = 15,8172
Objectives[0]mission_Pickup_Props[17]rotationX = 0
Objectives[0]mission_Pickup_Props[17]rotationY = 0
Objectives[0]mission_Pickup_Props[17]rotationZ = 140
Objectives[0]mission_Pickup_Props[18]Model = PICKUP_HEALTH_STANDARD
Objectives[0]mission_Pickup_Props[18]Value = 99999
Objectives[0]mission_Pickup_Props[18]positionX = 5068,352
Objectives[0]mission_Pickup_Props[18]positionY = -5759,283
Objectives[0]mission_Pickup_Props[18]positionZ = 15,22252
Objectives[0]mission_Pickup_Props[18]rotationX = 0
Objectives[0]mission_Pickup_Props[18]rotationY = 0
Objectives[0]mission_Pickup_Props[18]rotationZ = 140
Objectives[0]mission_Pickup_Props[19]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[19]Value = 99999
Objectives[0]mission_Pickup_Props[19]positionX = 5096,354
Objectives[0]mission_Pickup_Props[19]positionY = -5746,602
Objectives[0]mission_Pickup_Props[19]positionZ = 15,1775
Objectives[0]mission_Pickup_Props[19]rotationX = 0
Objectives[0]mission_Pickup_Props[19]rotationY = 0
Objectives[0]mission_Pickup_Props[19]rotationZ = 94,99993
Objectives[0]mission_Pickup_Props[20]Model = PICKUP_HEALTH_STANDARD
Objectives[0]mission_Pickup_Props[20]Value = 99999
Objectives[0]mission_Pickup_Props[20]positionX = 5065,228
Objectives[0]mission_Pickup_Props[20]positionY = -5744,904
Objectives[0]mission_Pickup_Props[20]positionZ = 15,83006
Objectives[0]mission_Pickup_Props[20]rotationX = 0
Objectives[0]mission_Pickup_Props[20]rotationY = 0
Objectives[0]mission_Pickup_Props[20]rotationZ = 60
Objectives[0]mission_Pickup_Props[21]Model = PICKUP_HEALTH_STANDARD
Objectives[0]mission_Pickup_Props[21]Value = 99999
Objectives[0]mission_Pickup_Props[21]positionX = 5064,11
Objectives[0]mission_Pickup_Props[21]positionY = -5717,188
Objectives[0]mission_Pickup_Props[21]positionZ = 14,03709
Objectives[0]mission_Pickup_Props[21]rotationX = 0
Objectives[0]mission_Pickup_Props[21]rotationY = 0
Objectives[0]mission_Pickup_Props[21]rotationZ = 60
Objectives[0]mission_Pickup_Props[22]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[22]Value = 99999
Objectives[0]mission_Pickup_Props[22]positionX = 5042,585
Objectives[0]mission_Pickup_Props[22]positionY = -5702,365
Objectives[0]mission_Pickup_Props[22]positionZ = 14,09339
Objectives[0]mission_Pickup_Props[22]rotationX = 0
Objectives[0]mission_Pickup_Props[22]rotationY = 0
Objectives[0]mission_Pickup_Props[22]rotationZ = 15
Objectives[0]mission_Pickup_Props[23]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[23]Value = 99999
Objectives[0]mission_Pickup_Props[23]positionX = 5052,856
Objectives[0]mission_Pickup_Props[23]positionY = -5738,413
Objectives[0]mission_Pickup_Props[23]positionZ = 15,20137
Objectives[0]mission_Pickup_Props[23]rotationX = 0
Objectives[0]mission_Pickup_Props[23]rotationY = 0
Objectives[0]mission_Pickup_Props[23]rotationZ = 50,00002
Objectives[0]mission_Pickup_Props[24]Model = PICKUP_HEALTH_STANDARD
Objectives[0]mission_Pickup_Props[24]Value = 99999
Objectives[0]mission_Pickup_Props[24]positionX = 5025,402
Objectives[0]mission_Pickup_Props[24]positionY = -5739,295
Objectives[0]mission_Pickup_Props[24]positionZ = 17,82074
Objectives[0]mission_Pickup_Props[24]rotationX = 0
Objectives[0]mission_Pickup_Props[24]rotationY = 0
Objectives[0]mission_Pickup_Props[24]rotationZ = -4,99999
Objectives[0]mission_Pickup_Props[25]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[25]Value = 99999
Objectives[0]mission_Pickup_Props[25]positionX = 5031,23
Objectives[0]mission_Pickup_Props[25]positionY = -5738,346
Objectives[0]mission_Pickup_Props[25]positionZ = 17,82557
Objectives[0]mission_Pickup_Props[25]rotationX = 0
Objectives[0]mission_Pickup_Props[25]rotationY = 0
Objectives[0]mission_Pickup_Props[25]rotationZ = -160
Objectives[0]mission_Pickup_Props[26]Model = PICKUP_HEALTH_STANDARD
Objectives[0]mission_Pickup_Props[26]Value = 99999
Objectives[0]mission_Pickup_Props[26]positionX = 5040,735
Objectives[0]mission_Pickup_Props[26]positionY = -5749,323
Objectives[0]mission_Pickup_Props[26]positionZ = 18,04959
Objectives[0]mission_Pickup_Props[26]rotationX = 0
Objectives[0]mission_Pickup_Props[26]rotationY = 0
Objectives[0]mission_Pickup_Props[26]rotationZ = -160
Objectives[0]ObjectiveMessages = 0

Objectives[1]Type = Set_Player_Actor_Objective
Objectives[1]Text = 
Objectives[1]positionX = 5521,447
Objectives[1]positionY = -5721,152
Objectives[1]positionZ = 15,99613
Objectives[1]SetPlayerActor_Use_Player = True
Objectives[1]SetPlayerActor_Player_Controllable = True
Objectives[1]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[1]SetPlayerActor_Use_Actor = False
Objectives[1]SetPlayerActor_RelationshipGroup_Change = False
Objectives[1]SetPlayerActor_RelationshipGroup = Neutral
Objectives[1]SetPlayerActor_Invincible_Change = False
Objectives[1]SetPlayerActor_Invincible = False
Objectives[1]SetPlayerActor_NewTask = True
Objectives[1]Int_Task = 3
Objectives[1]Task_Repeat = False
Objectives[1]Task_Timeout = False
Objectives[1]Task_Guard_Range = 10
Objectives[1]Task_Stay_In_Range = True
Objectives[1]Task_Wander_Range = 10
Objectives[1]Task_Scenario = WORLD_HUMAN_PICNIC
Objectives[1]Task_TalkingAnimation = mic_chatter
Objectives[1]Task_Time = 1
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Type = Cutscenes_Objective
Objectives[2]Text = 
Objectives[2]positionX = 5510,914
Objectives[2]positionY = -5721,201
Objectives[2]positionZ = 18,31815
Objectives[2]Cutscenes_Time = 5
Objectives[2]Cutscenes_Trans_Time = 3
Objectives[2]Cutscenes_FOV = 60
Objectives[2]Cutscenes_Shake = Hand
Objectives[2]Cutscenes_Amplitude = 0
Objectives[2]Cutscenes_FadeOut = False
Objectives[2]Cutscenes_FadeIn = False
Objectives[2]Cutscenes_End = False
Objectives[2]Cutscenes_Point_At_Position = True
Objectives[2]Cutscenes_Point_At_Player = False
Objectives[2]Cutscenes_Point_At_Actor = False
Objectives[2]Cutscenes_Point_At_Vehicle = False
Objectives[2]Cutscenes_Follow_Player = False
Objectives[2]Cutscenes_Follow_Actor = False
Objectives[2]Cutscenes_Follow_Vehicle = False
Objectives[2]Cutscenes_Follow_Distancee = 3
Objectives[2]Cutscenes_Follow_Hieght = 0
Objectives[2]Cutscenes_Follow_Angle = 150
Objectives[2]mission_ActorsCount = 1
Objectives[2]mission_Actors[0]Survive_Number = 0
Objectives[2]mission_Actors[0]Failed_Text = 
Objectives[2]mission_Actors[0]Remove_After = 0
Objectives[2]mission_Actors[0]positionX = 5267,479
Objectives[2]mission_Actors[0]positionY = -5428,737
Objectives[2]mission_Actors[0]positionZ = 141,0464
Objectives[2]mission_Actors[0]Heading = 235,7475
Objectives[2]mission_Actors[0]String_Name = IG_PAIGE
Objectives[2]mission_Actors[0]Relationship_Group = Neutral
Objectives[2]mission_Actors[0]AddBlip = False
Objectives[2]mission_Actors[0]ShowCone = False
Objectives[2]mission_Actors[0]Invincible = True
Objectives[2]mission_Actors[0]SetHealth = 400
Objectives[2]mission_Actors[0]DieFromHeadShot = True
Objectives[2]mission_Actors[0]CanExitVehicle = True
Objectives[2]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[0]AlwaysFight = True
Objectives[2]mission_Actors[0]Seeing_Range = 30
Objectives[2]mission_Actors[0]Hearing_Range = 30
Objectives[2]mission_Actors[0]CombatMovement = Offensive
Objectives[2]mission_Actors[0]weapon = 966099553
Objectives[2]mission_Actors[0]Variation = Default
Objectives[2]mission_Actors[0]Task = 3
Objectives[2]mission_Actors[0]Task_Guard_Range = 5
Objectives[2]mission_Actors[0]Task_Stay_In_Range = True
Objectives[2]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[0]Task_Scenario = WORLD_HUMAN_STAND_MOBILE
Objectives[2]mission_Actors[0]NeededForObjectiveCutsceneCount = 1
Objectives[2]mission_Actors[0]NeededForObjectiveCutscene[0] = 3
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 2
Objectives[2]ObjectiveMessages[0]positionX = 4572,284
Objectives[2]ObjectiveMessages[0]positionY = -4538,554
Objectives[2]ObjectiveMessages[0]positionZ = 6,562557
Objectives[2]ObjectiveMessages[0]Message = ~y~It's calm here, isn't it?
Objectives[2]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[2]ObjectiveMessages[0]Sender = 
Objectives[2]ObjectiveMessages[0]Subject = 
Objectives[2]ObjectiveMessages[0]MessageColor = White
Objectives[2]ObjectiveMessages[0]PlayFromStart = True
Objectives[2]ObjectiveMessages[0]Delay = False
Objectives[2]ObjectiveMessages[0]DelayTime = 0
Objectives[2]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[2]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[2]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[2]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[2]ObjectiveMessages[0]TypeSubtitle = True
Objectives[2]ObjectiveMessages[0]TypeTextMesage = False
Objectives[2]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[2]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[2]ObjectiveMessages[1]positionX = 4575,864
Objectives[2]ObjectiveMessages[1]positionY = -4540,624
Objectives[2]ObjectiveMessages[1]positionZ = 7,284958
Objectives[2]ObjectiveMessages[1]Message = ~g~Yeah... that's nice... I might as well almost take a nap...
Objectives[2]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[2]ObjectiveMessages[1]Sender = 
Objectives[2]ObjectiveMessages[1]Subject = 
Objectives[2]ObjectiveMessages[1]MessageColor = White
Objectives[2]ObjectiveMessages[1]PlayFromStart = False
Objectives[2]ObjectiveMessages[1]Delay = True
Objectives[2]ObjectiveMessages[1]DelayTime = 3
Objectives[2]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[2]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[2]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[2]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[2]ObjectiveMessages[1]TypeSubtitle = True
Objectives[2]ObjectiveMessages[1]TypeTextMesage = False
Objectives[2]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[2]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[3]Type = Cutscenes_Objective
Objectives[3]Text = 
Objectives[3]positionX = 5268,489
Objectives[3]positionY = -5426,406
Objectives[3]positionZ = 89,72881
Objectives[3]Cutscenes_Time = 30
Objectives[3]Cutscenes_Trans_Time = 6
Objectives[3]Cutscenes_FOV = 60
Objectives[3]Cutscenes_Shake = Hand
Objectives[3]Cutscenes_Amplitude = 0
Objectives[3]Cutscenes_FadeOut = False
Objectives[3]Cutscenes_FadeIn = False
Objectives[3]Cutscenes_End = False
Objectives[3]Cutscenes_Point_At_Position = False
Objectives[3]Cutscenes_Point_At_Player = False
Objectives[3]Cutscenes_Point_At_Actor = False
Objectives[3]Cutscenes_Point_At_Vehicle = False
Objectives[3]Cutscenes_Follow_Player = False
Objectives[3]Cutscenes_Follow_Actor = True
Objectives[3]Cutscenes_Follow_Vehicle = False
Objectives[3]Cutscenes_Follow_Distancee = 2
Objectives[3]Cutscenes_Follow_Hieght = 1
Objectives[3]Cutscenes_Follow_Angle = 20
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 7
Objectives[3]ObjectiveMessages[0]positionX = 4579,535
Objectives[3]ObjectiveMessages[0]positionY = -4546,053
Objectives[3]ObjectiveMessages[0]positionZ = 7,593237
Objectives[3]ObjectiveMessages[0]Message = ~p~No, you cant... time to work guys...
Objectives[3]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[3]ObjectiveMessages[0]Sender = 
Objectives[3]ObjectiveMessages[0]Subject = 
Objectives[3]ObjectiveMessages[0]MessageColor = White
Objectives[3]ObjectiveMessages[0]PlayFromStart = True
Objectives[3]ObjectiveMessages[0]Delay = False
Objectives[3]ObjectiveMessages[0]DelayTime = 0
Objectives[3]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[3]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[3]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[3]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[3]ObjectiveMessages[0]TypeSubtitle = True
Objectives[3]ObjectiveMessages[0]TypeTextMesage = False
Objectives[3]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[3]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[3]ObjectiveMessages[1]positionX = 4583,53
Objectives[3]ObjectiveMessages[1]positionY = -4548,488
Objectives[3]ObjectiveMessages[1]positionZ = 8,29775
Objectives[3]ObjectiveMessages[1]Message = ~p~Lester wants you to try enter the villa.
Objectives[3]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[3]ObjectiveMessages[1]Sender = 
Objectives[3]ObjectiveMessages[1]Subject = 
Objectives[3]ObjectiveMessages[1]MessageColor = White
Objectives[3]ObjectiveMessages[1]PlayFromStart = False
Objectives[3]ObjectiveMessages[1]Delay = True
Objectives[3]ObjectiveMessages[1]DelayTime = 4
Objectives[3]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[3]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[3]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[3]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[3]ObjectiveMessages[1]TypeSubtitle = True
Objectives[3]ObjectiveMessages[1]TypeTextMesage = False
Objectives[3]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[3]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[3]ObjectiveMessages[2]positionX = 4588,276
Objectives[3]ObjectiveMessages[2]positionY = -4552,466
Objectives[3]ObjectiveMessages[2]positionZ = 8,741726
Objectives[3]ObjectiveMessages[2]Message = ~y~But, isn't it full of guards?
Objectives[3]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[3]ObjectiveMessages[2]Sender = 
Objectives[3]ObjectiveMessages[2]Subject = 
Objectives[3]ObjectiveMessages[2]MessageColor = White
Objectives[3]ObjectiveMessages[2]PlayFromStart = False
Objectives[3]ObjectiveMessages[2]Delay = True
Objectives[3]ObjectiveMessages[2]DelayTime = 8
Objectives[3]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[3]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[3]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[3]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[3]ObjectiveMessages[2]TypeSubtitle = True
Objectives[3]ObjectiveMessages[2]TypeTextMesage = False
Objectives[3]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[3]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[3]ObjectiveMessages[3]positionX = 4593,161
Objectives[3]ObjectiveMessages[3]positionY = -4556,477
Objectives[3]ObjectiveMessages[3]positionZ = 9,148521
Objectives[3]ObjectiveMessages[3]Message = ~p~Not so full, there aren't many, and anyway you just have to do an ispection.
Objectives[3]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[3]ObjectiveMessages[3]Sender = 
Objectives[3]ObjectiveMessages[3]Subject = 
Objectives[3]ObjectiveMessages[3]MessageColor = White
Objectives[3]ObjectiveMessages[3]PlayFromStart = False
Objectives[3]ObjectiveMessages[3]Delay = True
Objectives[3]ObjectiveMessages[3]DelayTime = 11
Objectives[3]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[3]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[3]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[3]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[3]ObjectiveMessages[3]TypeSubtitle = True
Objectives[3]ObjectiveMessages[3]TypeTextMesage = False
Objectives[3]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[3]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[3]ObjectiveMessages[4]positionX = 4599,628
Objectives[3]ObjectiveMessages[4]positionY = -4560,635
Objectives[3]ObjectiveMessages[4]positionZ = 9,979055
Objectives[3]ObjectiveMessages[4]Message = ~p~Take a look around, get some information, until the others arrive.
Objectives[3]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[3]ObjectiveMessages[4]Sender = 
Objectives[3]ObjectiveMessages[4]Subject = 
Objectives[3]ObjectiveMessages[4]MessageColor = White
Objectives[3]ObjectiveMessages[4]PlayFromStart = False
Objectives[3]ObjectiveMessages[4]Delay = True
Objectives[3]ObjectiveMessages[4]DelayTime = 17
Objectives[3]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[3]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[3]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[3]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[3]ObjectiveMessages[4]TypeSubtitle = True
Objectives[3]ObjectiveMessages[4]TypeTextMesage = False
Objectives[3]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[3]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[3]ObjectiveMessages[5]positionX = 4608,598
Objectives[3]ObjectiveMessages[5]positionY = -4565,635
Objectives[3]ObjectiveMessages[5]positionZ = 10,9048
Objectives[3]ObjectiveMessages[5]Message = ~g~But can't we wait for them to arrive before entering the villa?
Objectives[3]ObjectiveMessages[5]Contact = CHAR_DEFAULT
Objectives[3]ObjectiveMessages[5]Sender = 
Objectives[3]ObjectiveMessages[5]Subject = 
Objectives[3]ObjectiveMessages[5]MessageColor = White
Objectives[3]ObjectiveMessages[5]PlayFromStart = False
Objectives[3]ObjectiveMessages[5]Delay = True
Objectives[3]ObjectiveMessages[5]DelayTime = 23
Objectives[3]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[3]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[3]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[3]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[3]ObjectiveMessages[5]TypeSubtitle = True
Objectives[3]ObjectiveMessages[5]TypeTextMesage = False
Objectives[3]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[3]ObjectiveMessages[5]PhoneMessageDisplayTime = 15
Objectives[3]ObjectiveMessages[6]positionX = 4613,799
Objectives[3]ObjectiveMessages[6]positionY = -4568,996
Objectives[3]ObjectiveMessages[6]positionZ = 11,29733
Objectives[3]ObjectiveMessages[6]Message = ~p~No, it's taking longer than expected, come on, get that ass up and get to work.
Objectives[3]ObjectiveMessages[6]Contact = CHAR_DEFAULT
Objectives[3]ObjectiveMessages[6]Sender = 
Objectives[3]ObjectiveMessages[6]Subject = 
Objectives[3]ObjectiveMessages[6]MessageColor = White
Objectives[3]ObjectiveMessages[6]PlayFromStart = False
Objectives[3]ObjectiveMessages[6]Delay = True
Objectives[3]ObjectiveMessages[6]DelayTime = 29
Objectives[3]ObjectiveMessages[6]PlayDIstanceFrom = False
Objectives[3]ObjectiveMessages[6]PlayDIstanceFromPlayer = False
Objectives[3]ObjectiveMessages[6]PlayDIstanceTo = False
Objectives[3]ObjectiveMessages[6]DIstanceFromTo = 50
Objectives[3]ObjectiveMessages[6]TypeSubtitle = True
Objectives[3]ObjectiveMessages[6]TypeTextMesage = False
Objectives[3]ObjectiveMessages[6]TypePhoneMesage = False
Objectives[3]ObjectiveMessages[6]PhoneMessageDisplayTime = 15

Objectives[4]Type = Cutscenes_Objective
Objectives[4]Text = 
Objectives[4]positionX = 5266,864
Objectives[4]positionY = -5424,7
Objectives[4]positionZ = 64,59716
Objectives[4]Cutscenes_Time = 0
Objectives[4]Cutscenes_Trans_Time = 0
Objectives[4]Cutscenes_FOV = 30
Objectives[4]Cutscenes_Shake = Hand
Objectives[4]Cutscenes_Amplitude = 0
Objectives[4]Cutscenes_FadeOut = False
Objectives[4]Cutscenes_FadeIn = False
Objectives[4]Cutscenes_End = True
Objectives[4]Cutscenes_Point_At_Position = False
Objectives[4]Cutscenes_Point_At_Player = False
Objectives[4]Cutscenes_Point_At_Actor = False
Objectives[4]Cutscenes_Point_At_Vehicle = False
Objectives[4]Cutscenes_Follow_Player = False
Objectives[4]Cutscenes_Follow_Actor = False
Objectives[4]Cutscenes_Follow_Vehicle = False
Objectives[4]Cutscenes_Follow_Distancee = 10
Objectives[4]Cutscenes_Follow_Hieght = 1
Objectives[4]Cutscenes_Follow_Angle = 0
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Type = Set_Player_Actor_Objective
Objectives[5]Text = 
Objectives[5]positionX = 5516,78
Objectives[5]positionY = -5722,598
Objectives[5]positionZ = 17,12004
Objectives[5]SetPlayerActor_Use_Player = True
Objectives[5]SetPlayerActor_Player_Controllable = True
Objectives[5]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[5]SetPlayerActor_Use_Actor = False
Objectives[5]SetPlayerActor_RelationshipGroup_Change = False
Objectives[5]SetPlayerActor_RelationshipGroup = Neutral
Objectives[5]SetPlayerActor_Invincible_Change = False
Objectives[5]SetPlayerActor_Invincible = False
Objectives[5]SetPlayerActor_NewTask = True
Objectives[5]Int_Task = 99
Objectives[5]Task_Repeat = False
Objectives[5]Task_Timeout = False
Objectives[5]Task_Guard_Range = 10
Objectives[5]Task_Stay_In_Range = True
Objectives[5]Task_Wander_Range = 10
Objectives[5]Task_Scenario = NONE
Objectives[5]Task_TalkingAnimation = mic_chatter
Objectives[5]Task_Time = 1
Objectives[5]TaskListCount = 1
Objectives[5]Task_List[0]Type = Pause
Objectives[5]Task_List[0]positionX = 5516,78
Objectives[5]Task_List[0]positionY = -5722,598
Objectives[5]Task_List[0]positionZ = 17,62004
Objectives[5]Task_List[0]time = 1
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Type = Set_Player_Actor_Objective
Objectives[6]Text = 
Objectives[6]positionX = 5515,692
Objectives[6]positionY = -5719,019
Objectives[6]positionZ = 17,1898
Objectives[6]SetPlayerActor_Use_Player = False
Objectives[6]SetPlayerActor_Player_Controllable = True
Objectives[6]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[6]SetPlayerActor_Use_Actor = True
Objectives[6]SetPlayerActor_RelationshipGroup_Change = True
Objectives[6]SetPlayerActor_RelationshipGroup = Companion
Objectives[6]SetPlayerActor_Invincible_Change = False
Objectives[6]SetPlayerActor_Invincible = False
Objectives[6]SetPlayerActor_NewTask = True
Objectives[6]Int_Task = 99
Objectives[6]Task_Repeat = False
Objectives[6]Task_Timeout = False
Objectives[6]Task_Guard_Range = 10
Objectives[6]Task_Stay_In_Range = True
Objectives[6]Task_Wander_Range = 10
Objectives[6]Task_Scenario = NONE
Objectives[6]Task_TalkingAnimation = mic_chatter
Objectives[6]Task_Time = 1
Objectives[6]TaskListCount = 1
Objectives[6]Task_List[0]Type = Pause
Objectives[6]Task_List[0]positionX = 5513,13
Objectives[6]Task_List[0]positionY = -5719,977
Objectives[6]Task_List[0]positionZ = 18,33556
Objectives[6]Task_List[0]time = 1
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Text = 
Objectives[7]Text2 = 
Objectives[7]Text3 = 
Objectives[7]Failed_Text = 
Objectives[7]Type = Checkpoint
Objectives[7]Checkpoint_Type = 45
Objectives[7]Reserved = 1
Objectives[7]ColorR = 255
Objectives[7]ColorG = 255
Objectives[7]ColorB = 0
Objectives[7]ColorA = 255
Objectives[7]IconColorR = 255
Objectives[7]IconColorG = 255
Objectives[7]IconColorB = 0
Objectives[7]IconColorA = 255
Objectives[7]positionX = 5096,566
Objectives[7]positionY = -5603,49
Objectives[7]positionZ = 35,78381
Objectives[7]Heading = -315
Objectives[7]Diameter = 5
Objectives[7]minimum_hight = 1
Objectives[7]maximum_hight = 10
Objectives[7]TriggerDistance = 2,5
Objectives[7]PlaySound = False
Objectives[7]LoseWanted = False
Objectives[7]Stop_Vehicle = False
Objectives[7]DeliverVehicleOnly = False
Objectives[7]DeliverTrailor = False
Objectives[7]DeliverTowTruck = False
Objectives[7]DeliverVehicleCargobob = False
Objectives[7]DeliverPropCargobob = False
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 2
Objectives[7]ObjectiveMessages[0]positionX = 4630,574
Objectives[7]ObjectiveMessages[0]positionY = -4580,411
Objectives[7]ObjectiveMessages[0]positionZ = 13,38868
Objectives[7]ObjectiveMessages[0]Message = ~g~Shit... okay, let's go.
Objectives[7]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[7]ObjectiveMessages[0]Sender = 
Objectives[7]ObjectiveMessages[0]Subject = 
Objectives[7]ObjectiveMessages[0]MessageColor = White
Objectives[7]ObjectiveMessages[0]PlayFromStart = True
Objectives[7]ObjectiveMessages[0]Delay = False
Objectives[7]ObjectiveMessages[0]DelayTime = 0
Objectives[7]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[7]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[7]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[7]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[7]ObjectiveMessages[0]TypeSubtitle = True
Objectives[7]ObjectiveMessages[0]TypeTextMesage = False
Objectives[7]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[7]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[7]ObjectiveMessages[1]positionX = 4633,756
Objectives[7]ObjectiveMessages[1]positionY = -4582,639
Objectives[7]ObjectiveMessages[1]positionZ = 13,81782
Objectives[7]ObjectiveMessages[1]Message = ~y~Let's hope to find some weed... we are running out.
Objectives[7]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[7]ObjectiveMessages[1]Sender = 
Objectives[7]ObjectiveMessages[1]Subject = 
Objectives[7]ObjectiveMessages[1]MessageColor = White
Objectives[7]ObjectiveMessages[1]PlayFromStart = False
Objectives[7]ObjectiveMessages[1]Delay = True
Objectives[7]ObjectiveMessages[1]DelayTime = 3
Objectives[7]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[7]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[7]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[7]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[7]ObjectiveMessages[1]TypeSubtitle = True
Objectives[7]ObjectiveMessages[1]TypeTextMesage = False
Objectives[7]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[7]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[8]Type = Cutscenes_Objective
Objectives[8]Text = 
Objectives[8]positionX = 4964,293
Objectives[8]positionY = -5619,804
Objectives[8]positionZ = 22,47403
Objectives[8]Cutscenes_Time = 3
Objectives[8]Cutscenes_Trans_Time = 3
Objectives[8]Cutscenes_FOV = 60
Objectives[8]Cutscenes_Shake = Hand
Objectives[8]Cutscenes_Amplitude = 0
Objectives[8]Cutscenes_FadeOut = False
Objectives[8]Cutscenes_FadeIn = False
Objectives[8]Cutscenes_End = False
Objectives[8]Cutscenes_Point_At_Position = True
Objectives[8]Cutscenes_Point_At_Player = False
Objectives[8]Cutscenes_Point_At_Actor = False
Objectives[8]Cutscenes_Point_At_Vehicle = False
Objectives[8]Cutscenes_Follow_Player = False
Objectives[8]Cutscenes_Follow_Actor = False
Objectives[8]Cutscenes_Follow_Vehicle = False
Objectives[8]Cutscenes_Follow_Distancee = 32,5
Objectives[8]Cutscenes_Follow_Hieght = 3
Objectives[8]Cutscenes_Follow_Angle = 30
Objectives[8]mission_ActorsCount = 7
Objectives[8]mission_Actors[0]Survive_Number = 0
Objectives[8]mission_Actors[0]Failed_Text = 
Objectives[8]mission_Actors[0]Remove_After = 12
Objectives[8]mission_Actors[0]positionX = 4970,833
Objectives[8]mission_Actors[0]positionY = -5608,727
Objectives[8]mission_Actors[0]positionZ = 23,6823
Objectives[8]mission_Actors[0]Heading = 45,00003
Objectives[8]mission_Actors[0]String_Name = g_m_m_cartelguards_01
Objectives[8]mission_Actors[0]Relationship_Group = Enemy1
Objectives[8]mission_Actors[0]AddBlip = True
Objectives[8]mission_Actors[0]ShowCone = False
Objectives[8]mission_Actors[0]Invincible = False
Objectives[8]mission_Actors[0]SetHealth = 400
Objectives[8]mission_Actors[0]DieFromHeadShot = True
Objectives[8]mission_Actors[0]CanExitVehicle = True
Objectives[8]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[0]AlwaysFight = True
Objectives[8]mission_Actors[0]Seeing_Range = 30
Objectives[8]mission_Actors[0]Hearing_Range = 30
Objectives[8]mission_Actors[0]CombatMovement = Offensive
Objectives[8]mission_Actors[0]weapon = AssaultRifle
Objectives[8]mission_Actors[0]Variation = Random
Objectives[8]mission_Actors[0]Task = 2
Objectives[8]mission_Actors[0]Task_Guard_Range = 5
Objectives[8]mission_Actors[0]Task_Stay_In_Range = True
Objectives[8]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[0]Task_Scenario = NONE
Objectives[8]mission_Actors[1]Survive_Number = 0
Objectives[8]mission_Actors[1]Failed_Text = 
Objectives[8]mission_Actors[1]Remove_After = 12
Objectives[8]mission_Actors[1]positionX = 4908,326
Objectives[8]mission_Actors[1]positionY = -5586,411
Objectives[8]mission_Actors[1]positionZ = 25,98771
Objectives[8]mission_Actors[1]Heading = 45,00003
Objectives[8]mission_Actors[1]String_Name = g_m_m_cartelguards_01
Objectives[8]mission_Actors[1]Relationship_Group = Enemy1
Objectives[8]mission_Actors[1]AddBlip = True
Objectives[8]mission_Actors[1]ShowCone = False
Objectives[8]mission_Actors[1]Invincible = False
Objectives[8]mission_Actors[1]SetHealth = 400
Objectives[8]mission_Actors[1]DieFromHeadShot = True
Objectives[8]mission_Actors[1]CanExitVehicle = True
Objectives[8]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[1]AlwaysFight = True
Objectives[8]mission_Actors[1]Seeing_Range = 30
Objectives[8]mission_Actors[1]Hearing_Range = 30
Objectives[8]mission_Actors[1]CombatMovement = Offensive
Objectives[8]mission_Actors[1]weapon = AssaultRifle
Objectives[8]mission_Actors[1]Variation = Random
Objectives[8]mission_Actors[1]Task = 2
Objectives[8]mission_Actors[1]Task_Guard_Range = 5
Objectives[8]mission_Actors[1]Task_Stay_In_Range = True
Objectives[8]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[1]Task_Scenario = NONE
Objectives[8]mission_Actors[2]Survive_Number = 0
Objectives[8]mission_Actors[2]Failed_Text = 
Objectives[8]mission_Actors[2]Remove_After = 12
Objectives[8]mission_Actors[2]positionX = 5045,814
Objectives[8]mission_Actors[2]positionY = -5679,9
Objectives[8]mission_Actors[2]positionZ = 18,94492
Objectives[8]mission_Actors[2]Heading = 45,00003
Objectives[8]mission_Actors[2]String_Name = g_m_m_cartelguards_01
Objectives[8]mission_Actors[2]Relationship_Group = Enemy1
Objectives[8]mission_Actors[2]AddBlip = True
Objectives[8]mission_Actors[2]ShowCone = False
Objectives[8]mission_Actors[2]Invincible = False
Objectives[8]mission_Actors[2]SetHealth = 400
Objectives[8]mission_Actors[2]DieFromHeadShot = True
Objectives[8]mission_Actors[2]CanExitVehicle = True
Objectives[8]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[2]AlwaysFight = True
Objectives[8]mission_Actors[2]Seeing_Range = 30
Objectives[8]mission_Actors[2]Hearing_Range = 30
Objectives[8]mission_Actors[2]CombatMovement = Offensive
Objectives[8]mission_Actors[2]weapon = AssaultRifle
Objectives[8]mission_Actors[2]Variation = Random
Objectives[8]mission_Actors[2]Task = 2
Objectives[8]mission_Actors[2]Task_Guard_Range = 5
Objectives[8]mission_Actors[2]Task_Stay_In_Range = True
Objectives[8]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[2]Task_Scenario = NONE
Objectives[8]mission_Actors[3]Survive_Number = 0
Objectives[8]mission_Actors[3]Failed_Text = 
Objectives[8]mission_Actors[3]Remove_After = 12
Objectives[8]mission_Actors[3]positionX = 4984,103
Objectives[8]mission_Actors[3]positionY = -5693,401
Objectives[8]mission_Actors[3]positionZ = 19,8934
Objectives[8]mission_Actors[3]Heading = 45,00003
Objectives[8]mission_Actors[3]String_Name = g_m_m_cartelguards_01
Objectives[8]mission_Actors[3]Relationship_Group = Enemy1
Objectives[8]mission_Actors[3]AddBlip = True
Objectives[8]mission_Actors[3]ShowCone = False
Objectives[8]mission_Actors[3]Invincible = False
Objectives[8]mission_Actors[3]SetHealth = 400
Objectives[8]mission_Actors[3]DieFromHeadShot = True
Objectives[8]mission_Actors[3]CanExitVehicle = True
Objectives[8]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[3]AlwaysFight = True
Objectives[8]mission_Actors[3]Seeing_Range = 30
Objectives[8]mission_Actors[3]Hearing_Range = 30
Objectives[8]mission_Actors[3]CombatMovement = Offensive
Objectives[8]mission_Actors[3]weapon = AssaultRifle
Objectives[8]mission_Actors[3]Variation = Random
Objectives[8]mission_Actors[3]Task = 2
Objectives[8]mission_Actors[3]Task_Guard_Range = 5
Objectives[8]mission_Actors[3]Task_Stay_In_Range = True
Objectives[8]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[3]Task_Scenario = NONE
Objectives[8]mission_Actors[4]Survive_Number = 0
Objectives[8]mission_Actors[4]Failed_Text = 
Objectives[8]mission_Actors[4]Remove_After = 12
Objectives[8]mission_Actors[4]positionX = 4971,754
Objectives[8]mission_Actors[4]positionY = -5704,012
Objectives[8]mission_Actors[4]positionZ = 19,88696
Objectives[8]mission_Actors[4]Heading = 45,00003
Objectives[8]mission_Actors[4]String_Name = g_m_m_cartelguards_01
Objectives[8]mission_Actors[4]Relationship_Group = Enemy1
Objectives[8]mission_Actors[4]AddBlip = True
Objectives[8]mission_Actors[4]ShowCone = False
Objectives[8]mission_Actors[4]Invincible = False
Objectives[8]mission_Actors[4]SetHealth = 400
Objectives[8]mission_Actors[4]DieFromHeadShot = True
Objectives[8]mission_Actors[4]CanExitVehicle = True
Objectives[8]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[4]AlwaysFight = True
Objectives[8]mission_Actors[4]Seeing_Range = 30
Objectives[8]mission_Actors[4]Hearing_Range = 30
Objectives[8]mission_Actors[4]CombatMovement = Offensive
Objectives[8]mission_Actors[4]weapon = AssaultRifle
Objectives[8]mission_Actors[4]Variation = Random
Objectives[8]mission_Actors[4]Task = 2
Objectives[8]mission_Actors[4]Task_Guard_Range = 5
Objectives[8]mission_Actors[4]Task_Stay_In_Range = True
Objectives[8]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[4]Task_Scenario = NONE
Objectives[8]mission_Actors[5]Survive_Number = 0
Objectives[8]mission_Actors[5]Failed_Text = 
Objectives[8]mission_Actors[5]Remove_After = 12
Objectives[8]mission_Actors[5]positionX = 4920,97
Objectives[8]mission_Actors[5]positionY = -5716,083
Objectives[8]mission_Actors[5]positionZ = 23,83593
Objectives[8]mission_Actors[5]Heading = 45,00003
Objectives[8]mission_Actors[5]String_Name = g_m_m_cartelguards_01
Objectives[8]mission_Actors[5]Relationship_Group = Enemy1
Objectives[8]mission_Actors[5]AddBlip = True
Objectives[8]mission_Actors[5]ShowCone = False
Objectives[8]mission_Actors[5]Invincible = False
Objectives[8]mission_Actors[5]SetHealth = 400
Objectives[8]mission_Actors[5]DieFromHeadShot = True
Objectives[8]mission_Actors[5]CanExitVehicle = True
Objectives[8]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[5]AlwaysFight = True
Objectives[8]mission_Actors[5]Seeing_Range = 30
Objectives[8]mission_Actors[5]Hearing_Range = 30
Objectives[8]mission_Actors[5]CombatMovement = Offensive
Objectives[8]mission_Actors[5]weapon = AssaultRifle
Objectives[8]mission_Actors[5]Variation = Random
Objectives[8]mission_Actors[5]Task = 2
Objectives[8]mission_Actors[5]Task_Guard_Range = 5
Objectives[8]mission_Actors[5]Task_Stay_In_Range = True
Objectives[8]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[5]Task_Scenario = NONE
Objectives[8]mission_Actors[6]Survive_Number = 0
Objectives[8]mission_Actors[6]Failed_Text = 
Objectives[8]mission_Actors[6]Remove_After = 12
Objectives[8]mission_Actors[6]positionX = 4948,203
Objectives[8]mission_Actors[6]positionY = -5795,047
Objectives[8]mission_Actors[6]positionZ = 21,00309
Objectives[8]mission_Actors[6]Heading = 45,00003
Objectives[8]mission_Actors[6]String_Name = g_m_m_cartelguards_01
Objectives[8]mission_Actors[6]Relationship_Group = Enemy1
Objectives[8]mission_Actors[6]AddBlip = True
Objectives[8]mission_Actors[6]ShowCone = False
Objectives[8]mission_Actors[6]Invincible = False
Objectives[8]mission_Actors[6]SetHealth = 400
Objectives[8]mission_Actors[6]DieFromHeadShot = True
Objectives[8]mission_Actors[6]CanExitVehicle = True
Objectives[8]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[6]AlwaysFight = True
Objectives[8]mission_Actors[6]Seeing_Range = 30
Objectives[8]mission_Actors[6]Hearing_Range = 30
Objectives[8]mission_Actors[6]CombatMovement = Offensive
Objectives[8]mission_Actors[6]weapon = AssaultRifle
Objectives[8]mission_Actors[6]Variation = Random
Objectives[8]mission_Actors[6]Task = 2
Objectives[8]mission_Actors[6]Task_Guard_Range = 5
Objectives[8]mission_Actors[6]Task_Stay_In_Range = True
Objectives[8]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[6]Task_Scenario = NONE
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 1
Objectives[8]ObjectiveMessages[0]positionX = 4639,563
Objectives[8]ObjectiveMessages[0]positionY = -4585,937
Objectives[8]ObjectiveMessages[0]positionZ = 14,29213
Objectives[8]ObjectiveMessages[0]Message = ~g~Here is the villa.
Objectives[8]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[8]ObjectiveMessages[0]Sender = 
Objectives[8]ObjectiveMessages[0]Subject = 
Objectives[8]ObjectiveMessages[0]MessageColor = White
Objectives[8]ObjectiveMessages[0]PlayFromStart = True
Objectives[8]ObjectiveMessages[0]Delay = False
Objectives[8]ObjectiveMessages[0]DelayTime = 0
Objectives[8]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[0]TypeSubtitle = True
Objectives[8]ObjectiveMessages[0]TypeTextMesage = False
Objectives[8]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[9]Type = Cutscenes_Objective
Objectives[9]Text = 
Objectives[9]positionX = 4980,917
Objectives[9]positionY = -5709,926
Objectives[9]positionZ = 18,88696
Objectives[9]Cutscenes_Time = 0
Objectives[9]Cutscenes_Trans_Time = 5
Objectives[9]Cutscenes_FOV = 60
Objectives[9]Cutscenes_Shake = Hand
Objectives[9]Cutscenes_Amplitude = 0
Objectives[9]Cutscenes_FadeOut = False
Objectives[9]Cutscenes_FadeIn = False
Objectives[9]Cutscenes_End = False
Objectives[9]Cutscenes_Point_At_Position = True
Objectives[9]Cutscenes_Point_At_Player = False
Objectives[9]Cutscenes_Point_At_Actor = False
Objectives[9]Cutscenes_Point_At_Vehicle = False
Objectives[9]Cutscenes_Follow_Player = False
Objectives[9]Cutscenes_Follow_Actor = False
Objectives[9]Cutscenes_Follow_Vehicle = False
Objectives[9]Cutscenes_Follow_Distancee = 16
Objectives[9]Cutscenes_Follow_Hieght = 5
Objectives[9]Cutscenes_Follow_Angle = 315
Objectives[9]mission_ActorsCount = 11
Objectives[9]mission_Actors[0]Survive_Number = 0
Objectives[9]mission_Actors[0]Failed_Text = 
Objectives[9]mission_Actors[0]Remove_After = 12
Objectives[9]mission_Actors[0]positionX = 4994,748
Objectives[9]mission_Actors[0]positionY = -5720,136
Objectives[9]mission_Actors[0]positionZ = 19,88022
Objectives[9]mission_Actors[0]Heading = 45,00003
Objectives[9]mission_Actors[0]String_Name = g_m_m_cartelguards_02
Objectives[9]mission_Actors[0]Relationship_Group = Enemy1
Objectives[9]mission_Actors[0]AddBlip = True
Objectives[9]mission_Actors[0]ShowCone = False
Objectives[9]mission_Actors[0]Invincible = False
Objectives[9]mission_Actors[0]SetHealth = 400
Objectives[9]mission_Actors[0]DieFromHeadShot = True
Objectives[9]mission_Actors[0]CanExitVehicle = True
Objectives[9]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[0]AlwaysFight = True
Objectives[9]mission_Actors[0]Seeing_Range = 30
Objectives[9]mission_Actors[0]Hearing_Range = 30
Objectives[9]mission_Actors[0]CombatMovement = Offensive
Objectives[9]mission_Actors[0]weapon = AssaultRifle
Objectives[9]mission_Actors[0]Variation = Random
Objectives[9]mission_Actors[0]Task = 2
Objectives[9]mission_Actors[0]Task_Guard_Range = 5
Objectives[9]mission_Actors[0]Task_Stay_In_Range = True
Objectives[9]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[0]Task_Scenario = NONE
Objectives[9]mission_Actors[1]Survive_Number = 0
Objectives[9]mission_Actors[1]Failed_Text = 
Objectives[9]mission_Actors[1]Remove_After = 12
Objectives[9]mission_Actors[1]positionX = 4975,275
Objectives[9]mission_Actors[1]positionY = -5747,833
Objectives[9]mission_Actors[1]positionZ = 19,88025
Objectives[9]mission_Actors[1]Heading = 45,00017
Objectives[9]mission_Actors[1]String_Name = g_m_m_cartelguards_02
Objectives[9]mission_Actors[1]Relationship_Group = Enemy1
Objectives[9]mission_Actors[1]AddBlip = True
Objectives[9]mission_Actors[1]ShowCone = False
Objectives[9]mission_Actors[1]Invincible = False
Objectives[9]mission_Actors[1]SetHealth = 400
Objectives[9]mission_Actors[1]DieFromHeadShot = True
Objectives[9]mission_Actors[1]CanExitVehicle = True
Objectives[9]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[1]AlwaysFight = True
Objectives[9]mission_Actors[1]Seeing_Range = 30
Objectives[9]mission_Actors[1]Hearing_Range = 30
Objectives[9]mission_Actors[1]CombatMovement = Offensive
Objectives[9]mission_Actors[1]weapon = AssaultRifle
Objectives[9]mission_Actors[1]Variation = Random
Objectives[9]mission_Actors[1]Task = 2
Objectives[9]mission_Actors[1]Task_Guard_Range = 5
Objectives[9]mission_Actors[1]Task_Stay_In_Range = True
Objectives[9]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[1]Task_Scenario = NONE
Objectives[9]mission_Actors[2]Survive_Number = 0
Objectives[9]mission_Actors[2]Failed_Text = 
Objectives[9]mission_Actors[2]Remove_After = 12
Objectives[9]mission_Actors[2]positionX = 4991,733
Objectives[9]mission_Actors[2]positionY = -5733,403
Objectives[9]mission_Actors[2]positionZ = 19,88231
Objectives[9]mission_Actors[2]Heading = 45,00003
Objectives[9]mission_Actors[2]String_Name = g_m_m_cartelguards_02
Objectives[9]mission_Actors[2]Relationship_Group = Enemy1
Objectives[9]mission_Actors[2]AddBlip = True
Objectives[9]mission_Actors[2]ShowCone = False
Objectives[9]mission_Actors[2]Invincible = False
Objectives[9]mission_Actors[2]SetHealth = 400
Objectives[9]mission_Actors[2]DieFromHeadShot = True
Objectives[9]mission_Actors[2]CanExitVehicle = True
Objectives[9]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[2]AlwaysFight = True
Objectives[9]mission_Actors[2]Seeing_Range = 30
Objectives[9]mission_Actors[2]Hearing_Range = 30
Objectives[9]mission_Actors[2]CombatMovement = Offensive
Objectives[9]mission_Actors[2]weapon = AssaultRifle
Objectives[9]mission_Actors[2]Variation = Random
Objectives[9]mission_Actors[2]Task = 2
Objectives[9]mission_Actors[2]Task_Guard_Range = 5
Objectives[9]mission_Actors[2]Task_Stay_In_Range = True
Objectives[9]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[2]Task_Scenario = NONE
Objectives[9]mission_Actors[3]Survive_Number = 0
Objectives[9]mission_Actors[3]Failed_Text = 
Objectives[9]mission_Actors[3]Remove_After = 12
Objectives[9]mission_Actors[3]positionX = 5016,378
Objectives[9]mission_Actors[3]positionY = -5735,754
Objectives[9]mission_Actors[3]positionZ = 17,67788
Objectives[9]mission_Actors[3]Heading = 45,00003
Objectives[9]mission_Actors[3]String_Name = g_m_m_cartelguards_02
Objectives[9]mission_Actors[3]Relationship_Group = Enemy1
Objectives[9]mission_Actors[3]AddBlip = True
Objectives[9]mission_Actors[3]ShowCone = False
Objectives[9]mission_Actors[3]Invincible = False
Objectives[9]mission_Actors[3]SetHealth = 400
Objectives[9]mission_Actors[3]DieFromHeadShot = True
Objectives[9]mission_Actors[3]CanExitVehicle = True
Objectives[9]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[3]AlwaysFight = True
Objectives[9]mission_Actors[3]Seeing_Range = 30
Objectives[9]mission_Actors[3]Hearing_Range = 30
Objectives[9]mission_Actors[3]CombatMovement = Offensive
Objectives[9]mission_Actors[3]weapon = AssaultRifle
Objectives[9]mission_Actors[3]Variation = Random
Objectives[9]mission_Actors[3]Task = 1
Objectives[9]mission_Actors[3]Task_Guard_Range = 50
Objectives[9]mission_Actors[3]Task_Stay_In_Range = True
Objectives[9]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[3]Task_Scenario = NONE
Objectives[9]mission_Actors[4]Survive_Number = 0
Objectives[9]mission_Actors[4]Failed_Text = 
Objectives[9]mission_Actors[4]Remove_After = 12
Objectives[9]mission_Actors[4]positionX = 5028,98
Objectives[9]mission_Actors[4]positionY = -5716,747
Objectives[9]mission_Actors[4]positionZ = 17,67651
Objectives[9]mission_Actors[4]Heading = 45,00003
Objectives[9]mission_Actors[4]String_Name = g_m_m_cartelguards_02
Objectives[9]mission_Actors[4]Relationship_Group = Enemy1
Objectives[9]mission_Actors[4]AddBlip = True
Objectives[9]mission_Actors[4]ShowCone = False
Objectives[9]mission_Actors[4]Invincible = False
Objectives[9]mission_Actors[4]SetHealth = 400
Objectives[9]mission_Actors[4]DieFromHeadShot = True
Objectives[9]mission_Actors[4]CanExitVehicle = True
Objectives[9]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[4]AlwaysFight = True
Objectives[9]mission_Actors[4]Seeing_Range = 30
Objectives[9]mission_Actors[4]Hearing_Range = 30
Objectives[9]mission_Actors[4]CombatMovement = Offensive
Objectives[9]mission_Actors[4]weapon = AssaultRifle
Objectives[9]mission_Actors[4]Variation = Random
Objectives[9]mission_Actors[4]Task = 1
Objectives[9]mission_Actors[4]Task_Guard_Range = 50
Objectives[9]mission_Actors[4]Task_Stay_In_Range = True
Objectives[9]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[4]Task_Scenario = NONE
Objectives[9]mission_Actors[5]Survive_Number = 0
Objectives[9]mission_Actors[5]Failed_Text = 
Objectives[9]mission_Actors[5]Remove_After = 12
Objectives[9]mission_Actors[5]positionX = 5029,543
Objectives[9]mission_Actors[5]positionY = -5687,014
Objectives[9]mission_Actors[5]positionZ = 19,87755
Objectives[9]mission_Actors[5]Heading = 45,00003
Objectives[9]mission_Actors[5]String_Name = g_m_m_cartelguards_02
Objectives[9]mission_Actors[5]Relationship_Group = Enemy1
Objectives[9]mission_Actors[5]AddBlip = True
Objectives[9]mission_Actors[5]ShowCone = False
Objectives[9]mission_Actors[5]Invincible = False
Objectives[9]mission_Actors[5]SetHealth = 400
Objectives[9]mission_Actors[5]DieFromHeadShot = True
Objectives[9]mission_Actors[5]CanExitVehicle = True
Objectives[9]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[5]AlwaysFight = True
Objectives[9]mission_Actors[5]Seeing_Range = 30
Objectives[9]mission_Actors[5]Hearing_Range = 30
Objectives[9]mission_Actors[5]CombatMovement = Offensive
Objectives[9]mission_Actors[5]weapon = AssaultRifle
Objectives[9]mission_Actors[5]Variation = Random
Objectives[9]mission_Actors[5]Task = 1
Objectives[9]mission_Actors[5]Task_Guard_Range = 50
Objectives[9]mission_Actors[5]Task_Stay_In_Range = True
Objectives[9]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[5]Task_Scenario = NONE
Objectives[9]mission_Actors[6]Survive_Number = 0
Objectives[9]mission_Actors[6]Failed_Text = 
Objectives[9]mission_Actors[6]Remove_After = 12
Objectives[9]mission_Actors[6]positionX = 5041,139
Objectives[9]mission_Actors[6]positionY = -5712,938
Objectives[9]mission_Actors[6]positionZ = 17,67772
Objectives[9]mission_Actors[6]Heading = 45,0002
Objectives[9]mission_Actors[6]String_Name = g_m_m_cartelguards_02
Objectives[9]mission_Actors[6]Relationship_Group = Enemy1
Objectives[9]mission_Actors[6]AddBlip = True
Objectives[9]mission_Actors[6]ShowCone = False
Objectives[9]mission_Actors[6]Invincible = False
Objectives[9]mission_Actors[6]SetHealth = 400
Objectives[9]mission_Actors[6]DieFromHeadShot = True
Objectives[9]mission_Actors[6]CanExitVehicle = True
Objectives[9]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[6]AlwaysFight = True
Objectives[9]mission_Actors[6]Seeing_Range = 30
Objectives[9]mission_Actors[6]Hearing_Range = 30
Objectives[9]mission_Actors[6]CombatMovement = Offensive
Objectives[9]mission_Actors[6]weapon = AssaultRifle
Objectives[9]mission_Actors[6]Variation = Random
Objectives[9]mission_Actors[6]Task = 1
Objectives[9]mission_Actors[6]Task_Guard_Range = 50
Objectives[9]mission_Actors[6]Task_Stay_In_Range = True
Objectives[9]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[6]Task_Scenario = NONE
Objectives[9]mission_Actors[7]Survive_Number = 0
Objectives[9]mission_Actors[7]Failed_Text = 
Objectives[9]mission_Actors[7]Remove_After = 12
Objectives[9]mission_Actors[7]positionX = 5027,292
Objectives[9]mission_Actors[7]positionY = -5752,784
Objectives[9]mission_Actors[7]positionZ = -198,5519
Objectives[9]mission_Actors[7]Heading = 45,00003
Objectives[9]mission_Actors[7]String_Name = g_m_m_cartelguards_02
Objectives[9]mission_Actors[7]Relationship_Group = Enemy1
Objectives[9]mission_Actors[7]AddBlip = True
Objectives[9]mission_Actors[7]ShowCone = False
Objectives[9]mission_Actors[7]Invincible = False
Objectives[9]mission_Actors[7]SetHealth = 400
Objectives[9]mission_Actors[7]DieFromHeadShot = True
Objectives[9]mission_Actors[7]CanExitVehicle = True
Objectives[9]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[7]AlwaysFight = True
Objectives[9]mission_Actors[7]Seeing_Range = 30
Objectives[9]mission_Actors[7]Hearing_Range = 30
Objectives[9]mission_Actors[7]CombatMovement = Offensive
Objectives[9]mission_Actors[7]weapon = AssaultRifle
Objectives[9]mission_Actors[7]Variation = Random
Objectives[9]mission_Actors[7]Task = 1
Objectives[9]mission_Actors[7]Task_Guard_Range = 50
Objectives[9]mission_Actors[7]Task_Stay_In_Range = True
Objectives[9]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[7]Task_Scenario = NONE
Objectives[9]mission_Actors[8]Survive_Number = 0
Objectives[9]mission_Actors[8]Failed_Text = 
Objectives[9]mission_Actors[8]Remove_After = 12
Objectives[9]mission_Actors[8]positionX = 4974,81
Objectives[9]mission_Actors[8]positionY = -5785,437
Objectives[9]mission_Actors[8]positionZ = 20,87763
Objectives[9]mission_Actors[8]Heading = 45,00003
Objectives[9]mission_Actors[8]String_Name = g_m_m_cartelguards_02
Objectives[9]mission_Actors[8]Relationship_Group = Enemy1
Objectives[9]mission_Actors[8]AddBlip = True
Objectives[9]mission_Actors[8]ShowCone = False
Objectives[9]mission_Actors[8]Invincible = False
Objectives[9]mission_Actors[8]SetHealth = 400
Objectives[9]mission_Actors[8]DieFromHeadShot = True
Objectives[9]mission_Actors[8]CanExitVehicle = True
Objectives[9]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[8]AlwaysFight = True
Objectives[9]mission_Actors[8]Seeing_Range = 30
Objectives[9]mission_Actors[8]Hearing_Range = 30
Objectives[9]mission_Actors[8]CombatMovement = Offensive
Objectives[9]mission_Actors[8]weapon = AssaultRifle
Objectives[9]mission_Actors[8]Variation = Random
Objectives[9]mission_Actors[8]Task = 1
Objectives[9]mission_Actors[8]Task_Guard_Range = 50
Objectives[9]mission_Actors[8]Task_Stay_In_Range = True
Objectives[9]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[8]Task_Scenario = NONE
Objectives[9]mission_Actors[9]Survive_Number = 0
Objectives[9]mission_Actors[9]Failed_Text = 
Objectives[9]mission_Actors[9]Remove_After = 12
Objectives[9]mission_Actors[9]positionX = 4996,978
Objectives[9]mission_Actors[9]positionY = -5771,324
Objectives[9]mission_Actors[9]positionZ = 16,27872
Objectives[9]mission_Actors[9]Heading = 44,99987
Objectives[9]mission_Actors[9]String_Name = g_m_m_cartelguards_02
Objectives[9]mission_Actors[9]Relationship_Group = Enemy1
Objectives[9]mission_Actors[9]AddBlip = True
Objectives[9]mission_Actors[9]ShowCone = False
Objectives[9]mission_Actors[9]Invincible = False
Objectives[9]mission_Actors[9]SetHealth = 400
Objectives[9]mission_Actors[9]DieFromHeadShot = True
Objectives[9]mission_Actors[9]CanExitVehicle = True
Objectives[9]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[9]AlwaysFight = True
Objectives[9]mission_Actors[9]Seeing_Range = 30
Objectives[9]mission_Actors[9]Hearing_Range = 30
Objectives[9]mission_Actors[9]CombatMovement = Offensive
Objectives[9]mission_Actors[9]weapon = AssaultRifle
Objectives[9]mission_Actors[9]Variation = Random
Objectives[9]mission_Actors[9]Task = 1
Objectives[9]mission_Actors[9]Task_Guard_Range = 50
Objectives[9]mission_Actors[9]Task_Stay_In_Range = True
Objectives[9]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[9]Task_Scenario = NONE
Objectives[9]mission_Actors[10]Survive_Number = 0
Objectives[9]mission_Actors[10]Failed_Text = 
Objectives[9]mission_Actors[10]Remove_After = 12
Objectives[9]mission_Actors[10]positionX = 4997,944
Objectives[9]mission_Actors[10]positionY = -5757,208
Objectives[9]mission_Actors[10]positionZ = 19,88022
Objectives[9]mission_Actors[10]Heading = 45,00003
Objectives[9]mission_Actors[10]String_Name = g_m_m_cartelguards_02
Objectives[9]mission_Actors[10]Relationship_Group = Enemy1
Objectives[9]mission_Actors[10]AddBlip = True
Objectives[9]mission_Actors[10]ShowCone = False
Objectives[9]mission_Actors[10]Invincible = False
Objectives[9]mission_Actors[10]SetHealth = 400
Objectives[9]mission_Actors[10]DieFromHeadShot = True
Objectives[9]mission_Actors[10]CanExitVehicle = True
Objectives[9]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[10]AlwaysFight = True
Objectives[9]mission_Actors[10]Seeing_Range = 30
Objectives[9]mission_Actors[10]Hearing_Range = 30
Objectives[9]mission_Actors[10]CombatMovement = Offensive
Objectives[9]mission_Actors[10]weapon = AssaultRifle
Objectives[9]mission_Actors[10]Variation = Random
Objectives[9]mission_Actors[10]Task = 1
Objectives[9]mission_Actors[10]Task_Guard_Range = 50
Objectives[9]mission_Actors[10]Task_Stay_In_Range = True
Objectives[9]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[10]Task_Scenario = NONE
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Type = Cutscenes_Objective
Objectives[10]Text = 
Objectives[10]positionX = 4979,621
Objectives[10]positionY = -5753,186
Objectives[10]positionZ = 18,88026
Objectives[10]Cutscenes_Time = 0
Objectives[10]Cutscenes_Trans_Time = 2
Objectives[10]Cutscenes_FOV = 60
Objectives[10]Cutscenes_Shake = Hand
Objectives[10]Cutscenes_Amplitude = 0
Objectives[10]Cutscenes_FadeOut = False
Objectives[10]Cutscenes_FadeIn = False
Objectives[10]Cutscenes_End = False
Objectives[10]Cutscenes_Point_At_Position = True
Objectives[10]Cutscenes_Point_At_Player = False
Objectives[10]Cutscenes_Point_At_Actor = False
Objectives[10]Cutscenes_Point_At_Vehicle = False
Objectives[10]Cutscenes_Follow_Player = False
Objectives[10]Cutscenes_Follow_Actor = False
Objectives[10]Cutscenes_Follow_Vehicle = False
Objectives[10]Cutscenes_Follow_Distancee = 32,5
Objectives[10]Cutscenes_Follow_Hieght = 3
Objectives[10]Cutscenes_Follow_Angle = 25
Objectives[10]mission_ActorsCount = 11
Objectives[10]mission_Actors[0]Survive_Number = 0
Objectives[10]mission_Actors[0]Failed_Text = 
Objectives[10]mission_Actors[0]Remove_After = 12
Objectives[10]mission_Actors[0]positionX = 5049,11
Objectives[10]mission_Actors[0]positionY = -5733,682
Objectives[10]mission_Actors[0]positionZ = 17,07747
Objectives[10]mission_Actors[0]Heading = 45,00003
Objectives[10]mission_Actors[0]String_Name = g_m_m_cartelguards_01
Objectives[10]mission_Actors[0]Relationship_Group = Enemy1
Objectives[10]mission_Actors[0]AddBlip = True
Objectives[10]mission_Actors[0]ShowCone = False
Objectives[10]mission_Actors[0]Invincible = False
Objectives[10]mission_Actors[0]SetHealth = 400
Objectives[10]mission_Actors[0]DieFromHeadShot = True
Objectives[10]mission_Actors[0]CanExitVehicle = True
Objectives[10]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[0]AlwaysFight = True
Objectives[10]mission_Actors[0]Seeing_Range = 30
Objectives[10]mission_Actors[0]Hearing_Range = 30
Objectives[10]mission_Actors[0]CombatMovement = Offensive
Objectives[10]mission_Actors[0]weapon = AssaultRifle
Objectives[10]mission_Actors[0]Variation = Random
Objectives[10]mission_Actors[0]Task = 1
Objectives[10]mission_Actors[0]Task_Guard_Range = 50
Objectives[10]mission_Actors[0]Task_Stay_In_Range = True
Objectives[10]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[0]Task_Scenario = NONE
Objectives[10]mission_Actors[1]Survive_Number = 0
Objectives[10]mission_Actors[1]Failed_Text = 
Objectives[10]mission_Actors[1]Remove_After = 12
Objectives[10]mission_Actors[1]positionX = 5080,149
Objectives[10]mission_Actors[1]positionY = -5746,382
Objectives[10]mission_Actors[1]positionZ = 15,70256
Objectives[10]mission_Actors[1]Heading = 45,00003
Objectives[10]mission_Actors[1]String_Name = g_m_m_cartelguards_01
Objectives[10]mission_Actors[1]Relationship_Group = Enemy1
Objectives[10]mission_Actors[1]AddBlip = True
Objectives[10]mission_Actors[1]ShowCone = False
Objectives[10]mission_Actors[1]Invincible = False
Objectives[10]mission_Actors[1]SetHealth = 400
Objectives[10]mission_Actors[1]DieFromHeadShot = True
Objectives[10]mission_Actors[1]CanExitVehicle = True
Objectives[10]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[1]AlwaysFight = True
Objectives[10]mission_Actors[1]Seeing_Range = 30
Objectives[10]mission_Actors[1]Hearing_Range = 30
Objectives[10]mission_Actors[1]CombatMovement = Offensive
Objectives[10]mission_Actors[1]weapon = AssaultRifle
Objectives[10]mission_Actors[1]Variation = Random
Objectives[10]mission_Actors[1]Task = 1
Objectives[10]mission_Actors[1]Task_Guard_Range = 50
Objectives[10]mission_Actors[1]Task_Stay_In_Range = True
Objectives[10]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[1]Task_Scenario = NONE
Objectives[10]mission_Actors[2]Survive_Number = 0
Objectives[10]mission_Actors[2]Failed_Text = 
Objectives[10]mission_Actors[2]Remove_After = 12
Objectives[10]mission_Actors[2]positionX = 5041,125
Objectives[10]mission_Actors[2]positionY = -5760,334
Objectives[10]mission_Actors[2]positionZ = 15,68105
Objectives[10]mission_Actors[2]Heading = 45,00003
Objectives[10]mission_Actors[2]String_Name = g_m_m_cartelguards_01
Objectives[10]mission_Actors[2]Relationship_Group = Enemy1
Objectives[10]mission_Actors[2]AddBlip = True
Objectives[10]mission_Actors[2]ShowCone = False
Objectives[10]mission_Actors[2]Invincible = False
Objectives[10]mission_Actors[2]SetHealth = 400
Objectives[10]mission_Actors[2]DieFromHeadShot = True
Objectives[10]mission_Actors[2]CanExitVehicle = True
Objectives[10]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[2]AlwaysFight = True
Objectives[10]mission_Actors[2]Seeing_Range = 30
Objectives[10]mission_Actors[2]Hearing_Range = 30
Objectives[10]mission_Actors[2]CombatMovement = Offensive
Objectives[10]mission_Actors[2]weapon = AssaultRifle
Objectives[10]mission_Actors[2]Variation = Random
Objectives[10]mission_Actors[2]Task = 1
Objectives[10]mission_Actors[2]Task_Guard_Range = 50
Objectives[10]mission_Actors[2]Task_Stay_In_Range = True
Objectives[10]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[2]Task_Scenario = NONE
Objectives[10]mission_Actors[3]Survive_Number = 0
Objectives[10]mission_Actors[3]Failed_Text = 
Objectives[10]mission_Actors[3]Remove_After = 12
Objectives[10]mission_Actors[3]positionX = 5060,794
Objectives[10]mission_Actors[3]positionY = -5778,488
Objectives[10]mission_Actors[3]positionZ = 16,27705
Objectives[10]mission_Actors[3]Heading = 44,99984
Objectives[10]mission_Actors[3]String_Name = g_m_m_cartelguards_01
Objectives[10]mission_Actors[3]Relationship_Group = Enemy1
Objectives[10]mission_Actors[3]AddBlip = True
Objectives[10]mission_Actors[3]ShowCone = False
Objectives[10]mission_Actors[3]Invincible = False
Objectives[10]mission_Actors[3]SetHealth = 400
Objectives[10]mission_Actors[3]DieFromHeadShot = True
Objectives[10]mission_Actors[3]CanExitVehicle = True
Objectives[10]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[3]AlwaysFight = True
Objectives[10]mission_Actors[3]Seeing_Range = 30
Objectives[10]mission_Actors[3]Hearing_Range = 30
Objectives[10]mission_Actors[3]CombatMovement = Offensive
Objectives[10]mission_Actors[3]weapon = AssaultRifle
Objectives[10]mission_Actors[3]Variation = Random
Objectives[10]mission_Actors[3]Task = 1
Objectives[10]mission_Actors[3]Task_Guard_Range = 50
Objectives[10]mission_Actors[3]Task_Stay_In_Range = True
Objectives[10]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[3]Task_Scenario = NONE
Objectives[10]mission_Actors[4]Survive_Number = 0
Objectives[10]mission_Actors[4]Failed_Text = 
Objectives[10]mission_Actors[4]Remove_After = 12
Objectives[10]mission_Actors[4]positionX = 5028,172
Objectives[10]mission_Actors[4]positionY = -5785,177
Objectives[10]mission_Actors[4]positionZ = 16,31037
Objectives[10]mission_Actors[4]Heading = 45,00003
Objectives[10]mission_Actors[4]String_Name = g_m_m_cartelguards_01
Objectives[10]mission_Actors[4]Relationship_Group = Enemy1
Objectives[10]mission_Actors[4]AddBlip = True
Objectives[10]mission_Actors[4]ShowCone = False
Objectives[10]mission_Actors[4]Invincible = False
Objectives[10]mission_Actors[4]SetHealth = 400
Objectives[10]mission_Actors[4]DieFromHeadShot = True
Objectives[10]mission_Actors[4]CanExitVehicle = True
Objectives[10]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[4]AlwaysFight = True
Objectives[10]mission_Actors[4]Seeing_Range = 30
Objectives[10]mission_Actors[4]Hearing_Range = 30
Objectives[10]mission_Actors[4]CombatMovement = Offensive
Objectives[10]mission_Actors[4]weapon = AssaultRifle
Objectives[10]mission_Actors[4]Variation = Random
Objectives[10]mission_Actors[4]Task = 1
Objectives[10]mission_Actors[4]Task_Guard_Range = 50
Objectives[10]mission_Actors[4]Task_Stay_In_Range = True
Objectives[10]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[4]Task_Scenario = NONE
Objectives[10]mission_Actors[5]Survive_Number = 0
Objectives[10]mission_Actors[5]Failed_Text = 
Objectives[10]mission_Actors[5]Remove_After = 12
Objectives[10]mission_Actors[5]positionX = 5007,867
Objectives[10]mission_Actors[5]positionY = -5796,646
Objectives[10]mission_Actors[5]positionZ = 17,47749
Objectives[10]mission_Actors[5]Heading = 45,00003
Objectives[10]mission_Actors[5]String_Name = g_m_m_cartelguards_01
Objectives[10]mission_Actors[5]Relationship_Group = Enemy1
Objectives[10]mission_Actors[5]AddBlip = True
Objectives[10]mission_Actors[5]ShowCone = False
Objectives[10]mission_Actors[5]Invincible = False
Objectives[10]mission_Actors[5]SetHealth = 400
Objectives[10]mission_Actors[5]DieFromHeadShot = True
Objectives[10]mission_Actors[5]CanExitVehicle = True
Objectives[10]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[5]AlwaysFight = True
Objectives[10]mission_Actors[5]Seeing_Range = 30
Objectives[10]mission_Actors[5]Hearing_Range = 30
Objectives[10]mission_Actors[5]CombatMovement = Offensive
Objectives[10]mission_Actors[5]weapon = AssaultRifle
Objectives[10]mission_Actors[5]Variation = Random
Objectives[10]mission_Actors[5]Task = 1
Objectives[10]mission_Actors[5]Task_Guard_Range = 50
Objectives[10]mission_Actors[5]Task_Stay_In_Range = True
Objectives[10]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[5]Task_Scenario = NONE
Objectives[10]mission_Actors[6]Survive_Number = 0
Objectives[10]mission_Actors[6]Failed_Text = 
Objectives[10]mission_Actors[6]Remove_After = 12
Objectives[10]mission_Actors[6]positionX = 4981,707
Objectives[10]mission_Actors[6]positionY = -5800,193
Objectives[10]mission_Actors[6]positionZ = 20,87759
Objectives[10]mission_Actors[6]Heading = 45,00003
Objectives[10]mission_Actors[6]String_Name = g_m_m_cartelguards_01
Objectives[10]mission_Actors[6]Relationship_Group = Enemy1
Objectives[10]mission_Actors[6]AddBlip = True
Objectives[10]mission_Actors[6]ShowCone = False
Objectives[10]mission_Actors[6]Invincible = False
Objectives[10]mission_Actors[6]SetHealth = 400
Objectives[10]mission_Actors[6]DieFromHeadShot = True
Objectives[10]mission_Actors[6]CanExitVehicle = True
Objectives[10]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[6]AlwaysFight = True
Objectives[10]mission_Actors[6]Seeing_Range = 30
Objectives[10]mission_Actors[6]Hearing_Range = 30
Objectives[10]mission_Actors[6]CombatMovement = Offensive
Objectives[10]mission_Actors[6]weapon = AssaultRifle
Objectives[10]mission_Actors[6]Variation = Random
Objectives[10]mission_Actors[6]Task = 1
Objectives[10]mission_Actors[6]Task_Guard_Range = 50
Objectives[10]mission_Actors[6]Task_Stay_In_Range = True
Objectives[10]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[6]Task_Scenario = NONE
Objectives[10]mission_Actors[7]Survive_Number = 0
Objectives[10]mission_Actors[7]Failed_Text = 
Objectives[10]mission_Actors[7]Remove_After = 12
Objectives[10]mission_Actors[7]positionX = 5006,997
Objectives[10]mission_Actors[7]positionY = -5766,316
Objectives[10]mission_Actors[7]positionZ = 19,88
Objectives[10]mission_Actors[7]Heading = 45,00003
Objectives[10]mission_Actors[7]String_Name = g_m_m_cartelguards_01
Objectives[10]mission_Actors[7]Relationship_Group = Enemy1
Objectives[10]mission_Actors[7]AddBlip = True
Objectives[10]mission_Actors[7]ShowCone = False
Objectives[10]mission_Actors[7]Invincible = False
Objectives[10]mission_Actors[7]SetHealth = 400
Objectives[10]mission_Actors[7]DieFromHeadShot = True
Objectives[10]mission_Actors[7]CanExitVehicle = True
Objectives[10]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[7]AlwaysFight = True
Objectives[10]mission_Actors[7]Seeing_Range = 30
Objectives[10]mission_Actors[7]Hearing_Range = 30
Objectives[10]mission_Actors[7]CombatMovement = Offensive
Objectives[10]mission_Actors[7]weapon = AssaultRifle
Objectives[10]mission_Actors[7]Variation = Random
Objectives[10]mission_Actors[7]Task = 1
Objectives[10]mission_Actors[7]Task_Guard_Range = 50
Objectives[10]mission_Actors[7]Task_Stay_In_Range = True
Objectives[10]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[7]Task_Scenario = NONE
Objectives[10]mission_Actors[8]Survive_Number = 0
Objectives[10]mission_Actors[8]Failed_Text = 
Objectives[10]mission_Actors[8]Remove_After = 12
Objectives[10]mission_Actors[8]positionX = 5014,649
Objectives[10]mission_Actors[8]positionY = -5702,273
Objectives[10]mission_Actors[8]positionZ = 19,86393
Objectives[10]mission_Actors[8]Heading = 45,00003
Objectives[10]mission_Actors[8]String_Name = g_m_m_cartelguards_01
Objectives[10]mission_Actors[8]Relationship_Group = Enemy1
Objectives[10]mission_Actors[8]AddBlip = True
Objectives[10]mission_Actors[8]ShowCone = False
Objectives[10]mission_Actors[8]Invincible = False
Objectives[10]mission_Actors[8]SetHealth = 400
Objectives[10]mission_Actors[8]DieFromHeadShot = True
Objectives[10]mission_Actors[8]CanExitVehicle = True
Objectives[10]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[8]AlwaysFight = True
Objectives[10]mission_Actors[8]Seeing_Range = 30
Objectives[10]mission_Actors[8]Hearing_Range = 30
Objectives[10]mission_Actors[8]CombatMovement = Offensive
Objectives[10]mission_Actors[8]weapon = AssaultRifle
Objectives[10]mission_Actors[8]Variation = Random
Objectives[10]mission_Actors[8]Task = 1
Objectives[10]mission_Actors[8]Task_Guard_Range = 50
Objectives[10]mission_Actors[8]Task_Stay_In_Range = True
Objectives[10]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[8]Task_Scenario = NONE
Objectives[10]mission_Actors[9]Survive_Number = 0
Objectives[10]mission_Actors[9]Failed_Text = 
Objectives[10]mission_Actors[9]Remove_After = 12
Objectives[10]mission_Actors[9]positionX = 5066,708
Objectives[10]mission_Actors[9]positionY = -5712,994
Objectives[10]mission_Actors[9]positionZ = 14,54755
Objectives[10]mission_Actors[9]Heading = 45,00003
Objectives[10]mission_Actors[9]String_Name = g_m_m_cartelguards_01
Objectives[10]mission_Actors[9]Relationship_Group = Enemy1
Objectives[10]mission_Actors[9]AddBlip = True
Objectives[10]mission_Actors[9]ShowCone = False
Objectives[10]mission_Actors[9]Invincible = False
Objectives[10]mission_Actors[9]SetHealth = 400
Objectives[10]mission_Actors[9]DieFromHeadShot = True
Objectives[10]mission_Actors[9]CanExitVehicle = True
Objectives[10]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[9]AlwaysFight = True
Objectives[10]mission_Actors[9]Seeing_Range = 30
Objectives[10]mission_Actors[9]Hearing_Range = 30
Objectives[10]mission_Actors[9]CombatMovement = Offensive
Objectives[10]mission_Actors[9]weapon = AssaultRifle
Objectives[10]mission_Actors[9]Variation = Random
Objectives[10]mission_Actors[9]Task = 1
Objectives[10]mission_Actors[9]Task_Guard_Range = 50
Objectives[10]mission_Actors[9]Task_Stay_In_Range = True
Objectives[10]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[9]Task_Scenario = NONE
Objectives[10]mission_Actors[10]Survive_Number = 0
Objectives[10]mission_Actors[10]Failed_Text = 
Objectives[10]mission_Actors[10]Remove_After = 12
Objectives[10]mission_Actors[10]positionX = 4966,982
Objectives[10]mission_Actors[10]positionY = -5764,531
Objectives[10]mission_Actors[10]positionZ = 20,8794
Objectives[10]mission_Actors[10]Heading = 45,00003
Objectives[10]mission_Actors[10]String_Name = g_m_m_cartelguards_01
Objectives[10]mission_Actors[10]Relationship_Group = Enemy1
Objectives[10]mission_Actors[10]AddBlip = True
Objectives[10]mission_Actors[10]ShowCone = False
Objectives[10]mission_Actors[10]Invincible = False
Objectives[10]mission_Actors[10]SetHealth = 400
Objectives[10]mission_Actors[10]DieFromHeadShot = True
Objectives[10]mission_Actors[10]CanExitVehicle = True
Objectives[10]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[10]AlwaysFight = True
Objectives[10]mission_Actors[10]Seeing_Range = 30
Objectives[10]mission_Actors[10]Hearing_Range = 30
Objectives[10]mission_Actors[10]CombatMovement = Offensive
Objectives[10]mission_Actors[10]weapon = AssaultRifle
Objectives[10]mission_Actors[10]Variation = Random
Objectives[10]mission_Actors[10]Task = 1
Objectives[10]mission_Actors[10]Task_Guard_Range = 50
Objectives[10]mission_Actors[10]Task_Stay_In_Range = True
Objectives[10]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[10]Task_Scenario = NONE
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Type = Cutscenes_Objective
Objectives[11]Text = 
Objectives[11]positionX = 5012,245
Objectives[11]positionY = -5744,693
Objectives[11]positionZ = 31,8577
Objectives[11]Cutscenes_Time = 5
Objectives[11]Cutscenes_Trans_Time = 5
Objectives[11]Cutscenes_FOV = 60
Objectives[11]Cutscenes_Shake = Hand
Objectives[11]Cutscenes_Amplitude = 0
Objectives[11]Cutscenes_FadeOut = False
Objectives[11]Cutscenes_FadeIn = False
Objectives[11]Cutscenes_End = False
Objectives[11]Cutscenes_Point_At_Position = True
Objectives[11]Cutscenes_Point_At_Player = False
Objectives[11]Cutscenes_Point_At_Actor = False
Objectives[11]Cutscenes_Point_At_Vehicle = False
Objectives[11]Cutscenes_Follow_Player = False
Objectives[11]Cutscenes_Follow_Actor = False
Objectives[11]Cutscenes_Follow_Vehicle = False
Objectives[11]Cutscenes_Follow_Distancee = 0,1
Objectives[11]Cutscenes_Follow_Hieght = 100
Objectives[11]Cutscenes_Follow_Angle = 0
Objectives[11]mission_ActorsCount = 4
Objectives[11]mission_Actors[0]Survive_Number = 0
Objectives[11]mission_Actors[0]Failed_Text = 
Objectives[11]mission_Actors[0]Remove_After = 12
Objectives[11]mission_Actors[0]positionX = 4985,777
Objectives[11]mission_Actors[0]positionY = -5716,247
Objectives[11]mission_Actors[0]positionZ = 25,23528
Objectives[11]mission_Actors[0]Heading = 45,00003
Objectives[11]mission_Actors[0]String_Name = g_m_m_cartelguards_01
Objectives[11]mission_Actors[0]Relationship_Group = Enemy1
Objectives[11]mission_Actors[0]AddBlip = True
Objectives[11]mission_Actors[0]ShowCone = False
Objectives[11]mission_Actors[0]Invincible = False
Objectives[11]mission_Actors[0]SetHealth = 400
Objectives[11]mission_Actors[0]DieFromHeadShot = True
Objectives[11]mission_Actors[0]CanExitVehicle = True
Objectives[11]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[0]AlwaysFight = True
Objectives[11]mission_Actors[0]Seeing_Range = 30
Objectives[11]mission_Actors[0]Hearing_Range = 30
Objectives[11]mission_Actors[0]CombatMovement = Offensive
Objectives[11]mission_Actors[0]weapon = AssaultRifle
Objectives[11]mission_Actors[0]Variation = Random
Objectives[11]mission_Actors[0]Task = 1
Objectives[11]mission_Actors[0]Task_Guard_Range = 5
Objectives[11]mission_Actors[0]Task_Stay_In_Range = True
Objectives[11]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[0]Task_Scenario = NONE
Objectives[11]mission_Actors[1]Survive_Number = 0
Objectives[11]mission_Actors[1]Failed_Text = 
Objectives[11]mission_Actors[1]Remove_After = 12
Objectives[11]mission_Actors[1]positionX = 5017,395
Objectives[11]mission_Actors[1]positionY = -5749,226
Objectives[11]mission_Actors[1]positionZ = 24,27253
Objectives[11]mission_Actors[1]Heading = 45,00003
Objectives[11]mission_Actors[1]String_Name = g_m_m_cartelguards_01
Objectives[11]mission_Actors[1]Relationship_Group = Enemy1
Objectives[11]mission_Actors[1]AddBlip = True
Objectives[11]mission_Actors[1]ShowCone = False
Objectives[11]mission_Actors[1]Invincible = False
Objectives[11]mission_Actors[1]SetHealth = 400
Objectives[11]mission_Actors[1]DieFromHeadShot = True
Objectives[11]mission_Actors[1]CanExitVehicle = True
Objectives[11]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[1]AlwaysFight = True
Objectives[11]mission_Actors[1]Seeing_Range = 30
Objectives[11]mission_Actors[1]Hearing_Range = 30
Objectives[11]mission_Actors[1]CombatMovement = Offensive
Objectives[11]mission_Actors[1]weapon = AssaultRifle
Objectives[11]mission_Actors[1]Variation = Random
Objectives[11]mission_Actors[1]Task = 1
Objectives[11]mission_Actors[1]Task_Guard_Range = 10
Objectives[11]mission_Actors[1]Task_Stay_In_Range = True
Objectives[11]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[1]Task_Scenario = NONE
Objectives[11]mission_Actors[2]Survive_Number = 0
Objectives[11]mission_Actors[2]Failed_Text = 
Objectives[11]mission_Actors[2]Remove_After = 12
Objectives[11]mission_Actors[2]positionX = 5002,366
Objectives[11]mission_Actors[2]positionY = -5751,875
Objectives[11]mission_Actors[2]positionZ = 28,68232
Objectives[11]mission_Actors[2]Heading = 45,00003
Objectives[11]mission_Actors[2]String_Name = g_m_m_cartelguards_01
Objectives[11]mission_Actors[2]Relationship_Group = Enemy1
Objectives[11]mission_Actors[2]AddBlip = True
Objectives[11]mission_Actors[2]ShowCone = False
Objectives[11]mission_Actors[2]Invincible = False
Objectives[11]mission_Actors[2]SetHealth = 400
Objectives[11]mission_Actors[2]DieFromHeadShot = True
Objectives[11]mission_Actors[2]CanExitVehicle = True
Objectives[11]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[2]AlwaysFight = True
Objectives[11]mission_Actors[2]Seeing_Range = 30
Objectives[11]mission_Actors[2]Hearing_Range = 30
Objectives[11]mission_Actors[2]CombatMovement = Offensive
Objectives[11]mission_Actors[2]weapon = AssaultRifle
Objectives[11]mission_Actors[2]Variation = Random
Objectives[11]mission_Actors[2]Task = 1
Objectives[11]mission_Actors[2]Task_Guard_Range = 10
Objectives[11]mission_Actors[2]Task_Stay_In_Range = True
Objectives[11]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[2]Task_Scenario = NONE
Objectives[11]mission_Actors[3]Survive_Number = 0
Objectives[11]mission_Actors[3]Failed_Text = 
Objectives[11]mission_Actors[3]Remove_After = 12
Objectives[11]mission_Actors[3]positionX = 4962,083
Objectives[11]mission_Actors[3]positionY = -5786,994
Objectives[11]mission_Actors[3]positionZ = 26,26632
Objectives[11]mission_Actors[3]Heading = 45,00005
Objectives[11]mission_Actors[3]String_Name = g_m_m_cartelguards_01
Objectives[11]mission_Actors[3]Relationship_Group = Enemy1
Objectives[11]mission_Actors[3]AddBlip = True
Objectives[11]mission_Actors[3]ShowCone = False
Objectives[11]mission_Actors[3]Invincible = False
Objectives[11]mission_Actors[3]SetHealth = 400
Objectives[11]mission_Actors[3]DieFromHeadShot = True
Objectives[11]mission_Actors[3]CanExitVehicle = True
Objectives[11]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[3]AlwaysFight = True
Objectives[11]mission_Actors[3]Seeing_Range = 30
Objectives[11]mission_Actors[3]Hearing_Range = 30
Objectives[11]mission_Actors[3]CombatMovement = Offensive
Objectives[11]mission_Actors[3]weapon = AssaultRifle
Objectives[11]mission_Actors[3]Variation = Random
Objectives[11]mission_Actors[3]Task = 1
Objectives[11]mission_Actors[3]Task_Guard_Range = 5
Objectives[11]mission_Actors[3]Task_Stay_In_Range = True
Objectives[11]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[3]Task_Scenario = NONE
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 1
Objectives[11]ObjectiveMessages[0]positionX = 4651,134
Objectives[11]ObjectiveMessages[0]positionY = -4589,973
Objectives[11]ObjectiveMessages[0]positionZ = 14,51805
Objectives[11]ObjectiveMessages[0]Message = ~y~Umh... it seems to me that there are many guards...
Objectives[11]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[11]ObjectiveMessages[0]Sender = 
Objectives[11]ObjectiveMessages[0]Subject = 
Objectives[11]ObjectiveMessages[0]MessageColor = White
Objectives[11]ObjectiveMessages[0]PlayFromStart = True
Objectives[11]ObjectiveMessages[0]Delay = False
Objectives[11]ObjectiveMessages[0]DelayTime = 0
Objectives[11]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[11]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[11]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[11]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[11]ObjectiveMessages[0]TypeSubtitle = True
Objectives[11]ObjectiveMessages[0]TypeTextMesage = False
Objectives[11]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[11]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[12]Type = Cutscenes_Objective
Objectives[12]Text = 
Objectives[12]positionX = 4945,819
Objectives[12]positionY = -5827,464
Objectives[12]positionZ = 21,56626
Objectives[12]Cutscenes_Time = 0
Objectives[12]Cutscenes_Trans_Time = 0
Objectives[12]Cutscenes_FOV = 30
Objectives[12]Cutscenes_Shake = Hand
Objectives[12]Cutscenes_Amplitude = 0
Objectives[12]Cutscenes_FadeOut = False
Objectives[12]Cutscenes_FadeIn = False
Objectives[12]Cutscenes_End = True
Objectives[12]Cutscenes_Point_At_Position = False
Objectives[12]Cutscenes_Point_At_Player = False
Objectives[12]Cutscenes_Point_At_Actor = False
Objectives[12]Cutscenes_Point_At_Vehicle = False
Objectives[12]Cutscenes_Follow_Player = False
Objectives[12]Cutscenes_Follow_Actor = False
Objectives[12]Cutscenes_Follow_Vehicle = False
Objectives[12]Cutscenes_Follow_Distancee = 10
Objectives[12]Cutscenes_Follow_Hieght = 1
Objectives[12]Cutscenes_Follow_Angle = 0
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

Objectives[13]Text = 
Objectives[13]Type = Timeout_Objective
Objectives[13]positionX = 5554,875
Objectives[13]positionY = -5696,518
Objectives[13]positionZ = 1,461096
Objectives[13]Timeout_Min = 0
Objectives[13]Timeout_Sec = 10
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 3
Objectives[13]ObjectiveMessages[0]positionX = 4656,939
Objectives[13]ObjectiveMessages[0]positionY = -4592,579
Objectives[13]ObjectiveMessages[0]positionZ = 13,49076
Objectives[13]ObjectiveMessages[0]Message = ~p~No, come on, they are few and half are asleep, stop complaining and go to work, sluts...
Objectives[13]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[13]ObjectiveMessages[0]Sender = 
Objectives[13]ObjectiveMessages[0]Subject = 
Objectives[13]ObjectiveMessages[0]MessageColor = White
Objectives[13]ObjectiveMessages[0]PlayFromStart = True
Objectives[13]ObjectiveMessages[0]Delay = False
Objectives[13]ObjectiveMessages[0]DelayTime = 0
Objectives[13]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[13]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[13]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[13]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[13]ObjectiveMessages[0]TypeSubtitle = True
Objectives[13]ObjectiveMessages[0]TypeTextMesage = False
Objectives[13]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[13]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[13]ObjectiveMessages[1]positionX = 4663,557
Objectives[13]ObjectiveMessages[1]positionY = -4595,537
Objectives[13]ObjectiveMessages[1]positionZ = 13,17032
Objectives[13]ObjectiveMessages[1]Message = ~y~Hey, I don't know what you think we're going to do to those guards, but that's not the job I was hired for...
Objectives[13]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[13]ObjectiveMessages[1]Sender = 
Objectives[13]ObjectiveMessages[1]Subject = 
Objectives[13]ObjectiveMessages[1]MessageColor = White
Objectives[13]ObjectiveMessages[1]PlayFromStart = False
Objectives[13]ObjectiveMessages[1]Delay = True
Objectives[13]ObjectiveMessages[1]DelayTime = 7
Objectives[13]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[13]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[13]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[13]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[13]ObjectiveMessages[1]TypeSubtitle = True
Objectives[13]ObjectiveMessages[1]TypeTextMesage = False
Objectives[13]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[13]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[13]ObjectiveMessages[2]positionX = 4673,397
Objectives[13]ObjectiveMessages[2]positionY = -4600,08
Objectives[13]ObjectiveMessages[2]positionZ = 12,16161
Objectives[13]ObjectiveMessages[2]Message = ~g~Come on, let's go, fool.
Objectives[13]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[13]ObjectiveMessages[2]Sender = 
Objectives[13]ObjectiveMessages[2]Subject = 
Objectives[13]ObjectiveMessages[2]MessageColor = White
Objectives[13]ObjectiveMessages[2]PlayFromStart = False
Objectives[13]ObjectiveMessages[2]Delay = True
Objectives[13]ObjectiveMessages[2]DelayTime = 15
Objectives[13]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[13]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[13]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[13]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[13]ObjectiveMessages[2]TypeSubtitle = True
Objectives[13]ObjectiveMessages[2]TypeTextMesage = False
Objectives[13]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[13]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[14]Text = Sorry, this is only a preview, you can download the complete mission here: gta5newmissions.altervista.org
Objectives[14]Type = Timeout_Objective
Objectives[14]positionX = 5580,355
Objectives[14]positionY = -5705,952
Objectives[14]positionZ = -3,221039
Objectives[14]Timeout_Min = 0
Objectives[14]Timeout_Sec = 10
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 0

Objectives[15]Text = Sorry, this is only a preview, you can download the complete mission here: gta5newmissions.altervista.org
Objectives[15]Type = Timeout_Objective
Objectives[15]positionX = 5604,003
Objectives[15]positionY = -5711,997
Objectives[15]positionZ = -5,190392
Objectives[15]Timeout_Min = 0
Objectives[15]Timeout_Sec = 10
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 0

Objectives[16]Text = Sorry, this is only a preview, you can download the complete mission here: gta5newmissions.altervista.org
Objectives[16]Type = Timeout_Objective
Objectives[16]positionX = 5611,563
Objectives[16]positionY = -5687,036
Objectives[16]positionZ = -5,056278
Objectives[16]Timeout_Min = 0
Objectives[16]Timeout_Sec = 10
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 0

